Need help on texturing new model.


(WingWong) #1

Hi, im new on this forum and new to ET modding aswell.

I am using 3DS MAX 5.1.
I have imported helmet model to 3ds max. added texture to see, it all fits, ok now i modeled little horns on it (to make it look evil )

But i cant add texture to it! Problem is that i dont know exactly how lol.
So can anyone PLEASE give me overview how exactly i do that UVW mapping with .tga texture or something like that, or whatever i need to do just to make it red!.
Horns are just a model, and helmdet.md3 contains that model with the helmet itself, ingame i see helmet normally textured etc but horns are with that default texture…you know that black and yellow texture :(…

Plz someone help me where and how to make it red, i have horn.tga texture wich is just plain red, horns model part is named ‘horn’ in 3ds max aswell…do i need to do some certain .SKIN file for them or what?..im so confused plz help :confused:


(squadjot) #2

im not really the right one to answer…and some people may correct me (most likely)

are the horns a named group in the md3? , well first of all…i think if u just need em red… the face can just be that color u want… without texture …i know u can do it with a shader…but im not sure if its the right way…

other solution… with texture…i think u just need to add the horns to the skinfile.

i.e. models\players emperate\axis\helmet_engineer.skin

…just guessin’


(WingWong) #3

Hmm ok, i tried to add it in this skin file but then they just dissapear lol…

But can you explain me exactly how to just make it red faced or whatever it is plz, im such a noob atm on it :frowning:

Coz if i just make usual material and make it red, then put in game it stil puts this default black/yellow texture on it :frowning: