This is the old version. Please visit the new thread in the game guides.
Over the last couple of weeks I’ve noticed quite a few people not really knowing which merc to buy.
That’s why I thought on making a thread containing general information about the mercs.
Each post will contain mercs devided into the four groups: Medic, Assault, Fire Support & Recon.
I’ll have a deep look into the abilities of the mercs.
The list will be continued the more mercs I buy and thus get to play.
Info about all the main weapons are found at the last post, structured into several parts.
Second weapons are not included yet.
Please note that there will be a lot of changes. A lot of things will get moved and edited.
Let’s start, shall we? 
Newest: Fletcher!
Next merc to be added: Arty
Medics:
SAWBONEZ
Sawbonez is a medic.
A combat medic, to be more accurate.
He has 110 HP and is 410 fast.
He has access to the following automatic weapons: Crotzni, SMG-9 and Blishlok.
Like every other medic, his abilities is to revive team-mates and heal them.
He can heal himself, too.
And that’s why most people would prefer him as a medic.
With his powerful weapons he is able to make damage and heal himself behind cover.
Sawbonez fights from short to medium range.
He is a great addition to the whole team, dealing out damage and reviving team-mates.
Great! Oh, and he only costs 30k credits…
Note: His medpacks heal his team-mates very fast, that isn’t the case for himself though.
Note2: Do not use a medpack when you are getting shot. The health regain gets canceled.
SPARKS
Sparks is a medic, too.
But she is different, she is based on long range. (Oh, and she costs 50k!)
Let’s first have a look at her medpacks.
She also has medpacks but they are quite different.
Obviously they are a lot smaller and thus they heal less.
But they heal instantly, you don’t have to wait a few seconds.
The same goes with Sparks herself, they heal her instantly, too.
The reason for Sparks being long ranged is her reviver.
She is able to revive team-mates from far ahead, without actually being close.
That gains her and her team a massive advantage as she can just sit back and literally “snipe” her team-mates.
Nevertheless there are downsides to this.
Firstly, she only has 80 HP and thus belonging to the fastest mercs ingame with a speed of 470.
Secondly, her main weapons are secondaries for other mercs.
That said Sparks is definitely not a combat Medic as Sawbonez is.
However, her reviver isn’t only used to revive team-mates, but also to damage enemies.
So she is not entirely useless for combat. She just has her weaknesses.
First we need to have a look at the reviver itself though.
It has two bars. The right one is the energy one and the left one is the charge bar.
If you charge it to its maximum it deals quite some damage on a headshot.
It can then kill a full health Vassili (100 HP) or mercs under that line.
The more you charge it, the more energy drains.
Obviously if you don’t charge it, the energy refills again.
Once you’ve used up all your energy the gun breaks and you have to wait for a few seconds until it’s refreshed again.
Because of that it makes timing your shots quite difficult at first.
You’ll need to learn when to start charging it.
Sparks is a great medic.
Having her can actually decide between win and lose.

