need help about natural effects in game


(houdao920) #1

Hi guys!
I v got three questions here while making natual scenes in my map.

I,ve noticed the map “Wurzburg Rader” have a massive amount of grass along the hills that is near the rader parts. And I want that effect in my map too above the texture of grass.
and when I open GTKradiant I realise this is not easy work if I start like this: right click–>model–>bush …and then press Space for copying, drag, suit to the ground level…and I say OMG, it is so timewasting…
so…is there a proper way to add grass fields like that??

and another one is that in the map “Marrakech streets 2–by night”
at the right side of the Allies first spawn point there is a flooded tunnel linked to the front.
so here is my question.
1.How to make a natural-look long cave like the one in the map "Oasis"instead of the tunnel one(I mean this one is more structual) here??
2.Notice that there are streams flow down on the forund. how to make that effect??giving the texture moving attribute like that??

Any ideas?


(stealth6) #2

for the grass like in radar, check out this prefab:
http://www.wolfmap.de/details.php?file_id=2328

How to make a tunnel like in oasis - become a pro mapper :slight_smile:
lol, it’s just a large amount of brushes deformed to look like a tunnel, why don’t you search for the source file of oasis and take a look? (use the search function)
here is the source:
http://www.splashdamage.com/content/wolfenstein-enemy-territory-map-source-files-released

the streams - open the pk3 of et_mor night or what ever it’s called and go to scripts and check out the shaders, in there you can find out how the mapper made it ‘flow’

also just for cool effects in general or ‘natural effects’ most are created with shaders, or with the map scripts.
So those are the places to look.


(murka) #3

I thought oasis tunnels were models… Tho they can be made out of brushes.


(houdao920) #4

Thanks for the Great links and methods!!
That is of GREAT help man!!!that make my mapping much more efficient
:):slight_smile:
I really appreciate your warm help stealth6:)

I surprised by the grass in rader, so many seperated entities in there and not reach its limits, haha, i love Q3 engine even there is more advanced engine, dont know why.

regards to all the great pro mappers

murka10: I once thought the tunnel is made out of easygen…


(Avoc) #5

You should use RayBans foliage however, it uses less tri’s which mean that you can place more of them. You can practice the forum search button to find it ;D


(ailmanki) #6

why not use patches -> ase ?


(eiM) #7

the oasis tunnels are models indeed