Hi guys!
I v got three questions here while making natual scenes in my map.
I,ve noticed the map “Wurzburg Rader” have a massive amount of grass along the hills that is near the rader parts. And I want that effect in my map too above the texture of grass.
and when I open GTKradiant I realise this is not easy work if I start like this: right click–>model–>bush …and then press Space for copying, drag, suit to the ground level…and I say OMG, it is so timewasting…
so…is there a proper way to add grass fields like that??
and another one is that in the map “Marrakech streets 2–by night”
at the right side of the Allies first spawn point there is a flooded tunnel linked to the front.
so here is my question.
1.How to make a natural-look long cave like the one in the map "Oasis"instead of the tunnel one(I mean this one is more structual) here??
2.Notice that there are streams flow down on the forund. how to make that effect??giving the texture moving attribute like that??
Any ideas?
