Need advice about texture on md3 model I made


(Kic) #1

HI
I made on request md3 model of transmitter , exported from gmax with 3 textures , model shown in GTK Radiant good , but in game I saw orange squares. I made some bad imrovement of textures in Gimp - I think this is problem. Sorry model dont look so good.
here screens from editor

and from game


(kamikazee) #2

Same answer as always:

  • try to search, or
  • at least give some info from the console, exporting process, texture manipulations you did…

(Kic) #3

I think exporting is good. I make some md3 models before and havent problem with them in game


(CooperHawkes) #4

Are the dimensions of the texture a power of 2?


(Kic) #5

Sorry Copper_Haw. dont understound


(kamikazee) #6

What warnings do you see when you load it in W:ET and scroll trough the console output?


(Kic) #7

I made improvement in Gimp with brithness and contrast and so similar things ( sorry for my English)

here is console


(CooperHawkes) #8

power of 2 = 2^n (where n = 0 … 10)

I.e. the width and height should be one of 1,2,4,8,16,32,64,128,256,512,1024.
The texture does not need to be square.

Some samples for valid texture sizes:
128x128, 256x64, 128x1

This “power of 2” restriction is due to the so-called mipmapping of the textures (if you are interested, google for “texture filtering” or something like that).

Remark/Warning: Altough 128x1 or even 1x1 are perfectly valid texture sizes (suitable for mipmapping), you should not choose dimensions below 4x4. I know of some strange bugs for such small texture sizes in combination with ATI graphics drivers.


(nUllSkillZ) #9

Are the pathes/names correct?


(Kic) #10

Oh Yes I am so Noobish I have texture 400 x 573 ( similar this)
I am so stupid thanks i try it


(murka) #11

when i first made a model i had the same problem. a texture 200x400.
i didn’t know it had to be power 2 but then i banged my head when i knew that i had made a simple mistake :stuck_out_tongue:


(Kic) #12

Murka 10 , you have 3ds max9 and working md3 exporter? Can you send me this please on e-mail - click on e-mail, down please
I need it for someone
Thank you


(murka) #13

well i dont have one exactly but i have gmax md3 exporter. sometimes gmax crashes and i use it only for export. i make a model in 3ds max 9 and import it in gmax.then i export it to md3 with gmax. does anybody know where can i find a “render” button in gmax. :smiley:


(murka) #14

actually i had another problem when i first made models. i got shader no found texture. i gave a shader and then it had a texture. it can be a problem too


(Kic) #15

gmax havent render you must use plugin for this , yafray or rendersuite ( dont render in gmax)


(Kic) #16

it is ok model now is good in game, dont look so good but may be is usable


(murka) #17

well i kno ET. every model looks like a square :smiley: