Need a little help on some playdead animation


(jaybird) #1

I have seen a couple pieces of code to implement the playdead feature, however, they all end up with the player falling to the ground still alive (you know, when you’re dead and asking for a medic but not forced into limbo). I want the player to look completely dead, but I’m not having much luck. I’ve tried running BG_AnimScriptAnimation with ANIM_MT_FALLEN in serveral places in bg_pmove.c, but have not gotten the results I want. Does anyone know a good way to do this?


(nUllSkillZ) #2

Try to take a look at:
“animations/scripts/human_base_script”


(jaybird) #3

I see a few files for the animations, but what am I supposed to do with this? Doesn’t ET link these to ANIM contants? My problem is I can’t stop the game from displaying the moving half-way dead animation.


(jaybird) #4

It seems I solve my own problems only after I post here. My answer lied in bg_misc.c. I can post the code if anyone is interested.


(Chruker) #5

. I can post the code if anyone is interested

Always assume that. :slight_smile: