need a hand with func_animate


(Zombie13) #1

yo,

Just need a hand with this func_animate, basicly stumped on how to make something animate in my map, when I specify start_anim 1 and run doom3, it says it cant find anim 1, is this some sort of set, do I NEED ascript for this?

Using an ase model exported from 3dsmax with 95 frames if that helps at all.

Thanks Zombie


(digibob) #2

You’ve exported it as an md5mesh/anim right?


(Zombie13) #3

No I don’t have an md5 exporting plugin for max, looking for one now.

Zombie


(chavo_one) #4

This is the only one I know of:
http://www.doom3world.org/phpbb2/viewtopic.php?t=1914


(Zombie13) #5

Thanks Chavo :slight_smile:
Ok I have an md5mesh/anim now, but I dont know how to view it in doomedit, I can only see .lwo and .ase in the model browser.

Zombie


(badong) #6

md5?..what happened to md4


(digibob) #7

mds, as used by RtCW, is pretty much md4.