Necro Threads/Casual 5vs5/merc lock before team lock


(n-x) #1

Those are just 3 things I find really peculiar about the game/forum, I would really like answers to.

  1. Necro Threads
    In other gaming communities I know, if somebody opens a thread which is similar to an older one (maybe one year old or older) people respond with, “use the search function, there is already a thread for this topic, post in there”. Whereas here, it seems the community deems it a necro and frowns upon it, if you post in thread that wasnt active for 2-3 months.

Isnt it way better to focus topics in single threads so if someone is interested in the topic he finds all information/opinions in one place instead of 10 threads?

  1. No casual 5vs5
    This was mentioned lately in several threads. Why dont we have casual 5vs5 servers? It is really something I dont understand. 10 players. Thats what the maps, the mercs, the weapon balance and so on was made for. Please correct me, if I am wrong, but weren’t in the beginning of the open beta all public servers 7vs7 and 8vs8 and the 6vs6 servers came in later? Why 6vs6? Why not going 5vs5 directly. Also now with CMM coming in. Why make it for the 6vs6 servers? Why not use the opportunity to push 5vs5 in casual and make CMM for casual 5vs5? I understand, that we cant get rid of the 7vs7 and 8vs8 servers since a lot of players like the mayhem and chaos of them and are used to it. But arent the 6vs6 servers not just an excuse for not having 5vs5 for casual. We have now 3 different versions of the game, playerwise, and none of them is how the game was supposed to be.
    And it would lower the threshold for ranked significantly.

I really would just like to have an official explanation for it, since there was none in the other threads so far.

  1. Mercs get locked before the teams get created, in objective mode
    Why do we have to pick mercs, before we know if we are attacker or defender? This makes absolute no sense to me. Because a lot of people use or would use a different squad for attack and defend. Why dont we have the possibility to pick our mercs according of the task that is ahead of us.

I once heard the explanation because for some reason players with all mercs would have an advantage over players who dont have all mercs. Is that really the reason?

I would really love to get some official answer. Thx a lot


(MarsRover) #2
  1. Yeah. Sure, some necro’d threads are outdated, but I’ve seen a few older but still relevant locked. It is a bit weird.

  2. For me 6v6 without FF is fine as the main casual mode. That’s the current plan for CMM. One extra player helps to offset lack of communication etc. Keep some 8v8 servers in the server browser because sometimes all I want is total mayhem and I’ll be happy.

  3. In OBJ people are divided into teams as late as possible to make the game more balanced. AFAIK this will change with CMM.


(doxjq) #3
  1. No thoughts here.

  2. Agreed. Something many of us have asked for many times. The game is designed for 5v5 and all gameplay/weapon tweaks are based around 5v5 as well. It only makes sense to give us 5v5 pub servers. I hate 7v7 and 8v8 so much now that I spend 90% of my time on DBN playing 5v5 pugs haha.

  3. Agreed again. It makes no sense to me at all. It also should show you who your team is using as well, so you don’t all bring medics or all bring engi’s etc.


(The_N00Ba) #4

You should page Shoe to possibly get Splash Damage’s thoughts for questions 2 and 3.

Raziel Warmonic could also possibly help with all 3 questions or at least bug/throws things at the right people for them.

I think even the normal mods Amerika, Eox, and the almighty… Ardez possibly could help with question 1 since it could deal with forum policy.

Give every one time though. “Official” answers take time and some may not be able to be answered due to [insert legal/policy reasons here].

Plus the normal mods are volunteers who grace us with their presence when they get a chance from their normal busy lives.

Don’t worry the talking brid and shoe will communicate when and if they can… :slight_smile:

and I far as I know editing your post to call for any one doesn’t work in calling them. You will have to make a new post. Granted chances are some one will probably check this at least once today any way.


(Nail) #5

2: it’s quite possible 10 slot servers are not as cost effective as 16 slot servers


(Amerika) #6

@Kelben Mods will lock threads if the information contained is outdated. If it’s not outdated and the conversations are pretty good then we leave it be. It’s a case by case basis. Just because somebody calls out a necro doesn’t automatically mean the thread gets locked.


(n-x) #7

but changing the 6vs6 for 5vs5 wouldnt be that big of a deal, would it? Especially when they will add a lot of 6vs6 servers for CMM /change 8vs8 and 7vs7 for 6vs6 servers for CMM


(Nail) #8

depends on the accountant


(Amerika) #9

but changing the 6vs6 for 5vs5 wouldnt be that big of a deal, would it? Especially when they will add a lot of 6vs6 servers for CMM /change 8vs8 and 7vs7 for 6vs6 servers for CMM [/quote]

Here is an example of how resources that is theoretical but relevant. Servers require slightly more resources to go from 5v5 to 6v6. However, putting up a whole new server requires more resources than going from 5v5 to 6v6. If you have thousands of people playing on 6v6 servers and you suddenly need to account for 1 player out of each of those games needing a new server you might run into a resource wall. Resources/CPU cycles are not unlimited :slight_smile: So going from a 5v5 to 6v6 format, when looked at individually, doesn’t seem like a lot. But when you scale it up into the thousands and you factor in that a bunch of new 5v5 servers would need to be deployed to sustain the same player count you run into issues.

Now, I have no clue just how relevant that is to DB but this is typically how it works with games and other systems. There is possibly monetary logic in here if the company is being charged per server that they put up just like individuals are by server hosting companies. However, this might not be the case as I’d wager Nexon probably owns/leases the whole box they are using and can do with it how they see fit. If you host a bunch of games as a company that would be the smart choice :slight_smile:


(n-x) #10

@amerika this might all be true, but I just checked for Europe.

SW: 12 6vs6 (8 empty), 16 7vs7 (7 empty)
Obj: 12 6vs6 (11 empty), 22 7vs7 (10 empty), 18 8vs8 (12 empty)

Its now a bit after our peak hour, but as it seems there are a lot of capacities to at least turn a few server each into 5vs5 without needing to open up complete new servers. But maybe we should stop speculating and just ask @stayfreshshoe or @RazielWarmonic for some input for question 2 and 3.


(Amerika) #11

[quote=“Kelben;207178”]@amerika this might all be true, but I just checked for Europe.

SW: 12 6vs6 (8 empty), 16 7vs7 (7 empty)
Obj: 12 6vs6 (11 empty), 22 7vs7 (10 empty), 18 8vs8 (12 empty)

Its now a bit after our peak hour, but as it seems there are a lot of capacities to at least turn a few server each into 5vs5 without needing to open up complete new servers. But maybe we should stop speculating and just ask @stayfreshshoe or @RazielWarmonic for some input for question 2 and 3.[/quote]

I’m talking about in general. Going from all 6v6 to all 5v5 or all 8v8 to all 5v5 like others have asked for in the past has some potential resource repercussions. I was answering generically because I don’t have any clue as to the details of the DB server setup and resource usage per territory.


(The_N00Ba) #12

cool now that you have paged shoe. and Raz give them a couple of business days. Official answers, if they can be officially answered at all, take time. :slight_smile:

Thanks for the help as always Amerika.