NaturalPoint's TrackIr and Vector System for ET:QW??


(carnage) #21

although a very nice cockpit idea but if you read the reviews then the pilot is said to have semi control of weapons

so again you will want the camera pointing where the guns are… and it would make it pretty hard when you have to keep your head perfectly still since the rotation is amplified so much


(NaturalPoint-Warren) #22

At the risk of overloading this thread, here are some replies to different thoughts::

  • Kamikazee : TrackIR lets you move and rotate your view in 3D space, as fast as a mouse, just by moving and rotating a little in your seat. Joysticks and view nobs don’t come close to the speed, precision, or freedom. As for what spectating looks like, check out this video :
    http://media.naturalpoint.com/games/hl2mod/erics-vids/TrackIR-HLDM1.wmv
    (we tinkered with an HL2 mod a bit last year before deciding normal FPS shooters were a tricky can o worms)

  • []v[] : which horrible helmet did you have? TrackIR’s camera captures and processes your motion 120 times a second in all 6 degrees of freedom. I’m unaware of any vr helmet doodad that could come close the fidelity. (p.s. sorry your helmet was aweful)

-EB : no where near the zillions of dollars we’re paying you to pretend to be skeptical, you old dog. In fact, i believe everyone posting in this thread is secretly on the NP payroll. it’s all a puppet chess game controlled by the global elite! yippee! paranoia has no limits on the internet! woohoo!

-Jaquboss and carnage: You’re thinking of “goggle vr” which utterly failed back in the 90s (mostly due to phenomenon called “vestibulo-ocular reflex”)(not kidding. look it up.). TrackIR offers a different experience (called “fishtank vr” by researchers), because your monitor becomes a “responsive window” into the game world, based on how you move around.

-Snipeydope: You don’t hold the mouse behind you to turn around, and the same is true of TrackIR. Your motion is amplified and you can adjust it’s speed to your liking using the software. Just like a mouse, less than an inch of movement can rotate your view completely. It’s all up to you.

  • carnage : If planes turned as fast as footsoldiers, it might be problematic to keep track of where your vehicle and guns were pointed. I feel You’re underestimating the level of adjustability TrackIR gives you for amplifying your motions into game control (it’s not hard to “hold still” or “look straight ahead”). This is the kind of fidelity concern that is best addressed by using it.

(kamikazee) #23

I’m convinced of all things you’re saying.
I was just thinking of what would be the easiest path to adding support for this thing. Then I realised (see my post above) it can not at all be compared with a joystick, as you just proved again. Please do not reply on them as I hate deleting posts.


(SCDS_reyalP) #24

It’s a bit hard to say how much point there would be in having something like trackir in ET:QW, since no one but SD knows how the game actually plays (and they aren’t talking much).

I do know that a lot of hard core flight sim guys swear by trackir, and the concept certainly makes sense in that context.

It seems likely that vehicles in ET:QW would benefit, but it seems likely that the vast majority of FPS players wouldn’t want to spend that kind of money for something that amounts to a little extra. I’m sure those who already own the device would be happy to see it supported in more games.

NaturalPoint-Warren:
You may be dismissive of the idea, but a companies do pay people to ‘shill’ online. It is a sleazy but highly targeted marketing technique. When one guy comes along and posts what looks like a sales pitch for your product, and then you show up the next day, it certainly brings that idea to mind. Mind you, I’m not accusing you in particular, just noting that it isn’t a ridiculous idea.


(EB) #25

There are people who have purposely joined this forum just to pimp businesses and seeing that 90% of the thread starter’s posts are in this thread-trying to convince people of the “greatness” and “|337ness” of this object…well, it does seem pretty schemeful. If he does work for them…o well, if he doesn’t work for them…o well. It doesn’t bother me either way. I was mainly sharing a moment with my fellow veteran forumers that know the history of threads like this.

Concerning your post: I really see no use for the words “paranoia” and “skeptical” even within the sarcasm. :stuck_out_tongue:
So…do you work for the company ?


(corvey) #26

I think it would be a great idea for handicapped players who didn’t have use of their arms and wanted to play. I think I read somewhere a long time ago that it was going to be mandatory for software makers to implement handicap features. May not pertain to this particular device, but some special features.

Other than the fact if it was to be added for players who needed it for disabilities, I don’t think it’s that great of an idea for the norm.

As for me, I’ll stick with good ol’ keyboard and mouse.


(carnage) #27

As for me, I’ll stick with good ol’ keyboard and mouse.

fair enough however at some time games will have to addapt after all well never progress if we hang onto all the old things forever

anyone tried flying helicopters in bf1942 desert combat will know that its ni on imposible without a joystick and even then realy limits what you can do… will be interesting to see how the helis in ETWQ handel with/without joysticks


(Dazzamac) #28

I’ve heard of it before. Used to play flight combat sims before ET. Don’t think it has a market in FPS. That and its only for the hardcore flightsimmers.


(dinky658) #29

Hey I played Desert Combat and flied the Heli’s with the mouse only, I tried a joystick and that only made it harder. And as for BF2, I fly heli’s with the mouse and that’s where I have skill, I go from real high to REALLY low in just a couple of seconds, usually my gunner jumps out 'cause he think’s I’m gunna crash. I fly the jets with joystick and throttle though.

I don’t want anyone to get confused though, I was asking everyone if they would buy TrackIr if ET: QW if it was capable in flying vehicles in ET: QW.

I don’t see why SD shouldn’t have the OPTION for people to be able to use TrackIr if they already have one or if they got one for Air Vehicles in ET: QW.

And the way I’m suggesting is that TrackIr would only work for the Air Vehicles… Not while your on foot. Hate to point out the obvious but people don’t usually see the obvious… For example… “How are you going to see the screen of your turning your head to move your view??”… That’s kind of a stupid question… No offense. It’s asked and worst of all people assume it a lot.


(carnage) #30

could this cause feeling sickness? if you are rotating your head right your eyes have to track left to see what you would normal see to the right

i have herd about sickness when using other headseats

also i gess if there isnt a realy massive advantage to the player using it against the keyboard and mouse it wouldnt hurt to have it in. Although i expect there will be features that may not make it to the final realse because of cost/time constraints and this seems that it could be fairly low in priority when considering how may users will be able to and use it, as well as how beneficail the effects could be


(dinky658) #31

I’ve never heard of anyone getting sick from using TrackIr… I’ve known people who get sick from playing games. Those poor people… They don’t get to have fun =/.


(carnage) #32

it was using headsets that had poor tracking or were missing rotations on the z axis or something. this gave the user a very strange feeling when tilting the head posibly as they antisipate the world to rotate as it stays still be apears to move with the playe

just a though since this headset does not have a 1:1 ratio of degrease the head is turned to that in game. as well as teh fact that the image you are looking at is not direcly in front of you


(Apocalypse) #33

‘Great’, turn ETQW into another glorified flight-sim… :banghead: :banghead: :banghead: