Nader's "Q" should work as a quick ability, not as a weapon switch.


(vdll) #1

Every other merc using quick ability briefly switches weapon/pack, uses it and switches back - with a single tap on a “Q” key.
I don’t see why Nader should work differently.

TL;DR Nader’s “Q” should quickly fire a single nade on tap or spam a few of them when the button is held down.


(GregHouseMD) #2

Why? It makes more sense to have it the way it is. Other mercs’ abilities can be used they same way, they just don’t do it by default.


(Szakalot) #3

i think thats how it worked once, but grenade launcher IS a different weapon, rather than a one-time ability.

Imo keep it as it is.

I generally advice people to use ‘4’ for abilities that you use over time, and only use ‘q’ for fire-n-forget type of abilities.


(watsyurdeal) #4

Just leave it, it’s not like the other abilities which you use once and recharge, it’s a volley of nades. Like an actual launcher.


(vdll) #5

Arty’s laser designator is a different weapon too, not to mention Fragger nades (you can’t reload either of them, just like a launcher).

Q is ment for quick-use and switch-back to previous gun. Having 2 shortcuts for the same action (q=4) is pointless.


(watsyurdeal) #6

Right, but then you’d have people quickswitching to fire an instant nade into people’s faces.

It’s a switch instead of an auto use to prevent quick kills and allow counter play.


(GregHouseMD) #7

@majesticClue

What he said. Not to mention the complaints it’d cause. Naders get enough of those just on the basis of having explosives.


(vdll) #8

You got it wrong. I don’t want Nader to pop a nade INSTANTLY by pressin Q. Arty doesn’t cast his Q INSTATLY either. Fragger has an animation af a nade throw. Same rules should apply to Nader.

I’m not asking to BUFF Nader, I’m asking to fix his quick ability to do what its supposed to.


(watsyurdeal) #9

Then what are you asking?

Cause right now, it switches to the launcher, and that’s it, why? Cause it’s programmed to.

The Quick Ability command is nothing more than “equip slot4; +attack”.

They likely changed it for Nader for that reason, there’s nothing else it would do.


(vdll) #10

Tapping Q should result in following actions: 1. Switch to GL 2. Fire a single nade 3. Return to the previous weapon.

I know my english is bad, but it feels like you are not reading what I wrote with enough attention.


(watsyurdeal) #11

[quote=“convincingMollusk;17953”]Tapping Q should result in following actions: 1. Switch to GL 2. Fire a single nade 3. Return to the previous weapon.

I know my english is bad, but it feels like you are not reading what I wrote with enough attention.[/quote]

I read what you wrote just fine, and it still would basically be an instant nade.

Part of what balances the Launcher is the fact that a) enemies know you have equipped it so they can back off, b) it reduces your speed when equipped, so you’re not just moving around quickly while shooting off nades.

It’s fine where it is


(Zenity) #12

You could easily balance it if you just made it a shortcut for “pull out grenade launcher, shoot one grenade, switch back”.

That’s really inefficient though, and generally it’s more useful to pull out the grenade launcher for good. Which is why the shortcut makes more sense this way. Personally I always use the item key anyway so it doesn’t affect me, but the way it is seems more intuitive for beginners.


(vdll) #13

What I’m asking is this: make quick ability shortcut work as one. Like a quick-slash. Like an Artys Q or any other Q in the game, really. All the delays coming from switching weapons, firing it and returning to previous gun APPLY.

The fixed Q won’t let you fire a nade faster, it will give you a choice to fire a single nade when choose to.
There is no need in two keyboard shorcuts for the same action (switching to GL), as I already stated above.


(watsyurdeal) #14

If it fires the nade for you then switches back you’re completely able to ignore the speed penalty. That’s why it should stay as is.


(vdll) #15

Wrong and wrong. For the duration of fixed Q sequence, your speed will be identical to any other player with GL in hands. You slow down every time you do a quick-slash, this is essentially the same mechanism.


(Zenity) #16

Agreed, but that is also the reason why it should stay as is IMO. You can do the quick launch thing easily yourself if you press the buttons quick enough, and the current behaviour of Q is just a lot more useful all in all. Newer players often don’t even know about using the item buttons, so the ability shortcut should do what is most useful for beginning players. Which in this case is pulling out the grenade launcher, not quick nading.

I understand your argument that this means that there is no quick nading button whatsoever, but it’s really not needed IMO. Even for Fragger I never use the quick nade, because it’s simply not needed once you learn to use the item key well.


(Terr) #17

Disagree: The way I use the grenade launcher–and the way I expect most people will use it–is much more like a “real gun” than an instant offhand special.

The current behavior allows you to use your full left-hand doing WASD and jumping and sprinting etc. while lining up your shots, just the same as with other weaponry. It also means you can prepare for the perfect shot and easily shoot it exactly when needed, since your active weapon is already the launcher. All I wish they’d do is make it so that a second tap of Q brings you back to your previous weapon.

That said, I do support the control-scheme you want being an option in the settings.


(vdll) #18

I understand what you guys are saying, but proposed fix is not just about preference, its about Q doing what its supposed to do (and does on every other merc).

Exactly, so adding quick nade option will not disbalance a game (as MajesticCube suggested).

Agree, but the only logical key to correspond with quick nade is still Q (and not 4).


(Zenity) #19

[quote=“convincingMollusk;18004”]I understand what you guys are saying, but proposed fix is not just about preference, its about Q doing what its supposed to do (and does on every other merc).
[/quote]

Insisting too much on consistency can be detrimental to usability though. From what I’ve heard, Q worked like you want at some point, so the devs will have thought long and hard about whether it is worth making an exception in this case, and I completely agree with that decision.

There is no need for a quick grenade bind for Nader, so putting the most useful function on Q is a good choice. Q and E are both only shortcuts, and they lose their value if the shortcuts aren’t commonly useful.