Nader's best loadout?


(Aazhyd) #1

As the title says, what do you consider Nader’s best loadout card and why?


(Gi.Am) #2

Personaly everthing with an SMG-9 (personal preference seriously pick the SMG you prefer) and not a Cricketbat (I know its awesome but you now what else it blocks half your view) . Augments to be honest I don’t really care good if bigger blast is in it but it propably doesn’t make much of a difference. Aside of that I pick the card with the least annoying camo pattern (wish there was a option to play with the default skin no matter the loadout card).


(classyRequiem) #3

I recommend the perk where you take 30% less damage from your own explosions if you find yourself facing opponents rushing toward you a lot.


(Szakalot) #4

Crotzni (bigger blast, failsafe, quickeye) is imo far above everything else.


(Eox) #5

I’d more go for SMG9 with Bigger Blast, Unshakeable, Springy. Unshakeable can save your life in a lot of situations. SMG9 is not as bad as it looks. Bigger Blast is mandatory. Springy is a nice bonus.


(Szakalot) #6

atm. SMG9 is crap. Its good enough against weak opponents, cause the only way to deal damage with that gun is headshots. A good player and its an uphill battle every single time.


(Gi.Am) #7

atm. SMG9 is crap. Its good enough against weak opponents, cause the only way to deal damage with that gun is headshots. A good player and its an uphill battle every single time. [/quote]

Hey if you do everything right with Nader you are only facing weak opponents :wink: . Thats why I think it comes down to personal preference even the hochfire works on her and that thing is like throwing cottonballs when it comes to bodyshots.

Crotzni is definitive the choice if you are good at recoil managment and accurate aiming.

SMG-9 however is nice if you are more of a aim in the general direction kinda guy and correct after the first shots have landed. And if you have a tendency to keep on firing while switching targets (SMG-9 blooms less and the lower ROF means you loose less ammunition inbetween) I would go with the SMG-9 aswell.


(GildedDark) #8

The gold Nader card I use is by far my favorite. She has the SMG-9 and the M9 (fave SMG and pistol), and the Beckhill knife. Augments are Bigger blast, less explosive DMG and Springy. Beautiful card IMO


(GregHouseMD) #9

I forget what’s on mine, exactly. It has Crotzni and Double Time, though. Great SMG, and invaluable augment. Gotta go fast!


(distinquishedSandwich) #10

I prefer Quickdraw, Spare Magazine and Enigma with Crotzni, Selbstat and Cricket bat.

There’s a slow transaction from the Nade launcher to your SMG, so I’m very much finding the Quickdraw essential for, more so then the extra spice from Bigger Blast.

Trust me, you’ll love it!


(Aazhyd) #11

I’m using the CR81 for now.


(Szakalot) #12

[quote=“distinquishedSandwich;31765”]I prefer Quickdraw, Spare Magazine and Enigma with Crotzni, Selbstat and Cricket bat.

There’s a slow transaction from the Nade launcher to your SMG, so I’m very much finding the Quickdraw essential for, more so then the extra spice from Bigger Blast.

Trust me, you’ll love it![/quote]

i was curious how big a diff. quick draw might make; might be you are right as spamming one shot to control the enemy and pin them down with SMG is very effective


(Ghosthree3) #13

I use the CR83 Standard Operative.

The Crotzni just can’t be beat, hands down best smg. It has quick hands on it which is amazing for comboing direct hits with nades with follow up or previous smg damage. The extra clip is nice but not that important if you have a source of ammo. Enigma can be slightly useful I suppose.

But basically I just choose it because it has the best weapon and weapon switch is awesome. I don’t need bigger blast because I’m either hitting people directly or spamming in a tight area that is going to be affected anyway. I think fail safe is a pretty pointless perk too, you shouldn’t be hurting yourself with your grenades in the first place.


(Szakalot) #14

disagree on failsafe; there are many cases when spamming close-combat nades can deny opponent’s mobility, at risk to yourself


(Ghosthree3) #15

Because of the arming time that prevents directs at close range, any good player is going to kill you if you do that. You’re better off pulling out an smg.


(Gi.Am) #16

Failsafe is indeed a nice thing to have. Quite often teammates jump into the trajectory of your nade or shooting through a window / fence doesnt go the way it should and the nade bounces right back at your feets.