Nader


(Eddie) #1

Hey, This is not a QQ thread

This is more of a what the hell thread.

Question : Why do nader nades explode on impact when hitting a Player but not when hitting a wall?

It don’t make any sense.

But then theres that one guy who’s like

"‘Yeah they made it like that because they’re hard to hit instantly and when it does it should do 100 damage’’

No… They’re not hard to hit. In alleys or just open areas u got 5 chances to hit a player even if you miss the nades they will still explode near them damaging that player.

imo it don’t make sense that the nades explode on impact with players and not with walls… either make them explode on impact on everything or let them bounce off of everything including players. (Not actually bounce away when hitting a player but dropping down on the ground at their feet)


(Yes) #2

Because then shooting it at the ground in front of enemies or the walls next to them will make it really easy to kill people.


(Amerika) #3

One of the skill things to do with nader is to bounce nades off of walls. Especially when used as a means to get around the arming distance when in a small room and you can’t use your gun. Also, people would simply aim for the feet and use splash damage to kill people.


(cornJester) #4

And if it doesn’t detonate when hitting people you are taking away the skill element to it and making it only useful for spam.


(Eddie) #5

And if it doesn’t detonate when hitting people you are taking away the skill element to it and making it only useful for spam.[/quote]

It is already being used for spam? Well most naders just shoot their nade launcher instead of actual Main weapons which can be annoying since they actually do 100 damage each if they hit. and they do hit quite often because they got 5 rounds in there recharging pretty quick.


(wittyChicken) #6

[quote=“Eddie;14262”]No… They’re not hard to hit. In alleys or just open areas u got 5 chances to hit a player even if you miss the nades they will still explode near them damaging that player.
[/quote]
The thing is they would be even easier to hit, if they were to explode the moment they hit the ground. Now it’s either:

A ) Enemy has time to react to the nades
B ) You landed a direct hit

AKA they are fine as they are.


(cornJester) #7

And if it doesn’t detonate when hitting people you are taking away the skill element to it and making it only useful for spam.[/quote]

It is already being used for spam? Well most naders just shoot their nade launcher instead of actual Main weapons which can be annoying since they actually do 100 damage each if they hit. and they do hit quite often because they got 5 rounds in there recharging pretty quick.[/quote]

Read what I said again. Yes it’s purpose is to spam areas as area denial, however if you take away direct hit you take away a lot of skill in using it. You can get kills with direct hits by being accurate and skillful with the launcher, knowing the velocity and drop. You could also spam it at someone in CQC but at that point you’re better off just shooting them. Take that away and ALL you have is a spam tool.


(MTLMortis) #8

Took me decades to perfect my grenade gun aiming skills, starting with Quake…the original one.

Let me tell you, it’s not easy to precisely arc a nade and drop it on some turret manning jackhole. Takes skill son.


(Eddie) #9

[quote=“wittyChicken;46046”][quote=“Eddie;14262”]No… They’re not hard to hit. In alleys or just open areas u got 5 chances to hit a player even if you miss the nades they will still explode near them damaging that player.
[/quote]
The thing is they would be even easier to hit, if they were to explode the moment they hit the ground. Now it’s either:

A ) Enemy has time to react to the nades
B ) You landed a direct hit

AKA they are fine as they are.[/quote]

Yeah, The (A) Option Explode on impact does sound extremely OP

However a direct hit on players still doesn’t make much sense to me when it can bounce off walls… why can’t it just bounce off players?

Also, I do play nader from time to time and it just feels nasty. Theres certain spots on maps where u can just stand and when u see someone tap 2 nades for a kill, 1 guarantee to hit directly and 1 to finish or hit directly too.


(Yes) #10

[quote=“Eddie;46054”][quote=“wittyChicken;46046”][quote=“Eddie;14262”]No… They’re not hard to hit. In alleys or just open areas u got 5 chances to hit a player even if you miss the nades they will still explode near them damaging that player.
[/quote]
The thing is they would be even easier to hit, if they were to explode the moment they hit the ground. Now it’s either:

A ) Enemy has time to react to the nades
B ) You landed a direct hit

AKA they are fine as they are.[/quote]

Yeah, The (A) Option Explode on impact does sound extremely OP

However a direct hit on players still doesn’t make much sense to me when it can bounce off walls… why can’t it just bounce off players?

Also, I do play nader from time to time and it just feels nasty. Theres certain spots on maps where u can just stand and when u see someone tap 2 nades for a kill, 1 guarantee to hit directly and 1 to finish or hit directly too.
[/quote]
Chances are if it bounced off players, they would avoid it. You shouldn’t be punished for being accurate.


(redhotDetour) #11

So everyone is just talking about the exploding aspect. Having them not explode on impact is not a bad idea. If you have 3 naders on a team and people start spamming nades at choke point when your team starts pushing through makes it a little op and extremely easy to get kills. Naders grenade launchers shouldnt explode on impact and if they it stays her gl should have 3 grenades max and slow cool down. Nader spam is pretty op with skyhmer or arty


(Eddie) #12

[quote=“Clown;46060”][quote=“Eddie;46054”][quote=“wittyChicken;46046”][quote=“Eddie;14262”]No… They’re not hard to hit. In alleys or just open areas u got 5 chances to hit a player even if you miss the nades they will still explode near them damaging that player.
[/quote]
The thing is they would be even easier to hit, if they were to explode the moment they hit the ground. Now it’s either:

A ) Enemy has time to react to the nades
B ) You landed a direct hit

AKA they are fine as they are.[/quote]

Yeah, The (A) Option Explode on impact does sound extremely OP

However a direct hit on players still doesn’t make much sense to me when it can bounce off walls… why can’t it just bounce off players?

Also, I do play nader from time to time and it just feels nasty. Theres certain spots on maps where u can just stand and when u see someone tap 2 nades for a kill, 1 guarantee to hit directly and 1 to finish or hit directly too.
[/quote]
Chances are if it bounced off players, they would avoid it. You shouldn’t be punished for being accurate.[/quote]

That’s true, However ‘‘Being accurate’’ is kind of easy with the Launcher imo. I can shoot 5 within what is it…? 2.5 seconds? And i mostly hit one every 2 shots (No joke) Now at long ranges i do miss quite often but hey u can’t rlly snipe with that thing can you…


(MTLMortis) #13

You’re doing it wrong

I snipe with it all the time


(MTLMortis) #14

delete


(Jostabeere) #15

I’m playing Nader for quite a while now. I noticed, the nades need to travel a certain distance to explode on contact with players and surfaces. Might be wrong, but I never actually seen me killing someone with a direct nade to the face on shorter distance. Also, it bugs me that players in a turret aren’t marked ad players and nades don’t explode when they hit them on ranges they normally would if they hit a player.


(Yak) #16

Then don’t push that choke point. There are always alternate routes to take.


(Eddie) #17

You’re doing it wrong

I snipe with it all the time

[/quote]

How am i doing it wrong? A guy shows up i grab my launcher and spam the shit out of it… get direct hits = win… kinda too strong with the Direct explode on player impact.

also Great for you… I do snipe with it alot too but i’m saying i’m missing alot at long ranges.


(triteCherry) #18

If it takes you five grenades to kill something that takes one or two then that would be doing it wrong. Like an entire team of Skyhammers airstriking a single EV at the same time.