Explain to me, using my scenario, exactly how YOU as a player would have been aware of the situation and how it’s not a random death that was preventable in the previous patch? Remember, you’re using my scenario and time frame here and not a version of your own.
Alright let’s take a good look here
- Alright, so first of all, what class are you playing? If you are playing Bush or Proxy lay your mines/sentry down and get near the corners or preferably outside the room towards your spawn so you can cover the left and right side. If you’re anything else why aren’t you on the roof or even near the elevator? First question I would ask myself in your shoes is where is the best spot for me to be.
The situation is merc agnostic. It also takes place in less than 3 seconds. You engage a medic at the west door who just came around the corner while standing behind the plant pole. Precisely when this happens the Nader drops in behind you and behind your field of vision. You couldn’t hear the Nader because they either snuck, super jumped from distance and there is firing going on in the room and outside. They do not drop within your field of view…even for players who use 120 fisheye. The Nader dies quickly due to your teammate engaging them and they die behind you. Again, this happens in about ~2 seconds. The nader can immediately activate and .9 seconds later martyrdom takes you down. That is the scenario. Saying, “why isn’t the roof clear” or “why weren’t you on the roof” or “why didn’t you have mines down if you were proxy” is not applicable.
- The Nader dropped in because nobody covered the roof, and the moment she comes in you should have immediately gone outside, even if that means letting them near the point. Nader is a great threat in closed room because of the Martyr but she can’t plant fast.
This is irrelevant to the scenario. Sometimes you can’t be on the roof or somebody else can’t be etc. Or perhaps somebody was and the Nader dropped in while mostly hurt and died instantly directly behind you to a teammate. Changing the scenario and citing mechanics that we all know has no bearing on the situation.
- A bit of a nitpick but why wasn’t your team mate attacking the Medic with you? She is a high priority target, Nader isn’t so much, since she can’t plant or revive. So why he didn’t help you there I don’t know.
I’ve stated the time frame and the sequence/timing of events a few times. The Nader comes in around the same time as the medic attacking through the west door. Teammate chooses to engage the Nader who is a direct threat that is easily viewable.
If I was in your shoes, I would a) only be in the room itself if there was a plant, otherwise I’d be on the roof. b) I would focus the Nader first and get her down while heading outside the room into an open area. That or die killing the enemy Medic. If it’s an Aura, she should be EASY kill if you have good aim, she dies very quickly. If it’s Sawbonez, don’t give him a chance to throw down a pack, or if he does that’s the perfect time to shoot him since he won’t regenerate health faster than you can shoot.
Again, randomness is always there, but you can’t sit there and say there’s nothing you could have done, because there IS. And that is the point people are trying to make.
Instead of being like me and raging when you die, assess WHY you died and try to look out for that next time. Trust me, you’ll be a lot better off that way.
This is a theoretical use case that could potentially happen in a pub or a tournament match to anybody. You are not in my shoes as I wasn’t in these particular shoes. I am not asking on advice on a situation that happened to me. I am asking how you could believe a player did wrong in this situation given what happened, how it happened and how it would have been avoided in the past. You haven’t done that yet. How, according to my situation, is the person/s in this situation “bad players” and how could they have communicated the information you insist they should have in less than 3 seconds given what happened? How does the martyrdom change not add to the RNG element of the game where you die in this type of situation. It clearly seems pretty RNG to me which the game didn’t have before and that’s been my point this whole time.