[quote=“triteCherry;70064”][quote=“Watsyurdeal;70044”]Considering she is an assault class, I think it’s more than warranted.
If anything, I’d look at Martyrdom and how we can tweak it better. Like instead of dropping fragger nades, we drop Nader’s nades, and how many we have when we go down is how many you drop, and upon using Martyrdom, you basically empty your whole stock. So you’ll spawn with 0 nades, and you’ll have to wait for them to recharge.
Then, I’d also consider upping the damage of nades to 100, and nerfing capacity by 1, so we have 4 nades total.[/quote]
Isn’t her purpose area denial? Having stronger nades but lower capacity kind of lower the effectiveness at that job. Also I can’t see how that Martyrdom change will help the skill, seems like even more of a detriment then it’s current state.[/quote]
I wouldn’t peg her for Area Denial so much as Crowd Control, breaking up groups of enemies or softening them to be finished off with bullets.
And it’ll make Martyrdom have a more tactical decision behind it, currently, there’s really no reason not too detonate if someone is close, and it happens at least 5 times or more a game when I play her. If anything it’d make those scenarios more scarce, and could actually add a lot more tactics to it since I could just run to the defuse point constantly and suicide on anyone who tries to defuse or plant.