I haven’t seen an existing discussion on this, but I wanted to bring it up.
When one needs to defend an objective, particularly planted C4, it’s far too easy to get a couple of Naders on your team and just spam the objective area, easily preventing people from defusing the C4.
I don’t have a problem with “strategic spam”, but Nader’s rapid recharge makes it possible to have a nearly perpetual rain on a plant site, at range, with just two people.
I was thinking that explosions near the C4 created by the planting team would cause the timer to stall for a few seconds. This would allow you to spam the site to clear it out, but at a (albeit small) cost. This wouldn’t affect Nader’s spam in a combat situation, but may discourage perpetual bombardments.
Explosions caused by the defusing team could reduce the defuse timer, or place the C4 in an unstable state for a few seconds where it is unable to be defused.
This effect could be applied to other explosive effects as well (mines, sticky bombs, air strikes, etc). Thoughts?