I’ve played a lot with Nader lately (as some may have noticed
) and here are a couple of points I wanted to share because I think they would improve this merc further more.
[ol]
[li]Grenade life time in flight: the grenades have a defined fly time and they explode after that. This means that if you fire the grenade too high, it will never touch the ground again. Now I’d like that the grenades explode only on contact if the fly time is over, or on the third bounce if the fly time is not over.[/li][li]Grenade minimum explosion distance: I would be interested to put a lower bound to the grenade’s distance to travel before it may explode, something like 1 or 2 meters where it doesn’t explode on impact, but damages the enemy because of the hit (40 dmg ?) and the grenade just bounces off the enemy, exploding after its timer is out.[/li][li]Launcher’s firing rate: I’d like it slightly faster, because right now the rate of fire is a limitation to the number of frags you can get in a short time (10 seconds). Killing sprees are either one grenade killing two guys, or two guys in a row with a lot of luck.[/li][li]Grenades timer: I’d like that the timer of the grenades becomes shorter. Right now if it bounces only once, the enemy has way too much time to escape it.[/li][li]Pistol: I really like the pistol, but why does a merc with a grenade launcher and a damn loud automatic rifle has a silencer on her pistol ??? Let it make a lot of noise please ![/li][/ol]
Otherwise I really like Nader, the rifle feels great and the ballistic curve of the grenades requires skill and training to be efficient with.

