Nader or Fragger


(Amerika) #21

I love the zombie nader cobalt. As far as mercs go I prefer Fragger due to grenades (timing > spam every time) and his weapon options are top notch. And he’s tankier in a fight where 30hp more can mean a lot. I prefer the K121 due to the sheer amount of people you can kill in a single reload but the m4 and the BR16 are also extremely good.


(Ctrix) #22

Someone tell me how Fragger isn’t just a more tanky Stoaker with a shitty ability.
Stoaker can get those oneshot kills on his molotov. You get the M4, You get burstfire rifles. You get an ammo station. The cooldown is only 10s longer, which doesn’t matter at all. The molotov has actual utility and doesn’t take 3 seconds to wind up.
Why would anyone play Fragger


(kibloy) #23

[quote=“Ctrix;160816”]Someone tell me how Fragger isn’t just a more tanky Stoaker with a shitty ability.
Stoaker can get those oneshot kills on his molotov. You get the M4, You get burstfire rifles. You get an ammo station. The cooldown is only 10s longer, which doesn’t matter at all. The molotov has actual utility and doesn’t take 3 seconds to wind up.
Why would anyone play Fragger[/quote]
As mentioned a few times, 30HP extra is massive. Especially when going up against players with equally good (or bad) aim.
His ‘shitty ability’ lets you instakill just about any merc without warning. And good luck trying to take out a fragger/sawbonez combo around a corner with your molotov.


(Matuno) #24

[quote=“Ctrix;160816”]Someone tell me how Fragger isn’t just a more tanky Stoaker with a shitty ability.
Stoaker can get those oneshot kills on his molotov. You get the M4, You get burstfire rifles. You get an ammo station. The cooldown is only 10s longer, which doesn’t matter at all. The molotov has actual utility and doesn’t take 3 seconds to wind up.
Why would anyone play Fragger[/quote]

I did think this for a while when Stoker’s molotov actually did anything, but since his nerf the flames just tickle enemies a bit and hardly even kill anything that isn’t mega-squishy.

They both have obvious pros and cons. I prefer the molotov because it tends to gib, but it also denies me to rush after it, giving enemies ample time to heal up or get out.

Grenades are great bowling balls and work great to rush after, but you’re dealing with a lot of downed enemies that can be revived.


(Amerika) #25

[quote=“Ctrix;160816”]Someone tell me how Fragger isn’t just a more tanky Stoaker with a shitty ability.
Stoaker can get those oneshot kills on his molotov. You get the M4, You get burstfire rifles. You get an ammo station. The cooldown is only 10s longer, which doesn’t matter at all. The molotov has actual utility and doesn’t take 3 seconds to wind up.
Why would anyone play Fragger[/quote]

Easy. 30 more HP is huge. Weapon choices are even. Grenades are on a 17s CD and can be primed killing multiple people without a chance of them getting away (if done right) and his grenades actually can one shot most mercs. Molotovs are only a 40s CD and they work better for area denial than flat killing. Even if you hit somebody in the face they can still survive and it’s pretty easy to predict a throw and simply long jump it. It’s fairly easy to survive…especially f they have a higher health pool like Fragger.

The main issue with Fragger is he is tied to an ammo dump on pubs unless there is a fire support on your team who is competent. This is a non-issue in legit competition though which is why you see every team running a Fragger and not a Stoker.


(watsyurdeal) #26

Fragger is the better dueling merc, he’ll win just about any fight.

But Nader is better for bombing the hell out of people, but lacks range and HP.


(Ctrix) #27

I can’t say I’ve noticed much of an effect of that Stoaker nerf.
You smack someone in the face (or the feet) with a molotov they still die.


(Amerika) #28

[quote=“Ctrix;160867”]I can’t say I’ve noticed much of an effect of that Stoaker nerf.
You smack someone in the face (or the feet) with a molotov they still die.[/quote]

Only if they are really bad/slow/low HP or get extremely unlucky on the fire spread.


(Szakalot) #29

what was the stoker nerf?


(Matuno) #30

Stoker
Reduced direct hit Molotov Grenade explosive damage to 35 (from 50).

It’s subtle, but effective. That extra tick of damage they can survive really messed up the killing potential. Not that that’s a bad thing, balance-wise.


(Yoma) #31

[quote=“Ctrix;160867”]I can’t say I’ve noticed much of an effect of that Stoaker nerf.
You smack someone in the face (or the feet) with a molotov they still die.[/quote]
Actually you can outrun the fire even if he hits your head with that molotov with any merc. Things like proxy/aura/sparks etc can outrun it very fast if youre not sleeping while tankier mercs got more time because theyre tankier but aswell you shouldnt sleep because you arent as fast as on a squishy merc. Its really easy and for this reason to me that nade which oneshots any merc without warning around corners etc is way more valuable. Only good thing at that molotov to me is areal-denial like deffing a plant, stop a rush or anything related to this.


(watsyurdeal) #32

Honestly I think the problem with the Molotov wasn’t the damage but the fact that it was hard to escape.

I can not count how many times I had a molotov thrown in my face from close range. It gets frustrating, and I feel like an arm time would be a good solution, without nerfing the damage of the molotov.

But this thread is about Nader and Fragger, so stop derailing you jerks.


(Szakalot) #33

[quote=“Yoma;160984”][quote=“Ctrix;160867”]I can’t say I’ve noticed much of an effect of that Stoaker nerf.
You smack someone in the face (or the feet) with a molotov they still die.[/quote]
Actually you can outrun the fire even if he hits your head with that molotov with any merc. Things like proxy/aura/sparks etc can outrun it very fast if youre not sleeping while tankier mercs got more time because theyre tankier but aswell you shouldnt sleep because you arent as fast as on a squishy merc. Its really easy and for this reason to me that nade which oneshots any merc without warning around corners etc is way more valuable. Only good thing at that molotov to me is areal-denial like deffing a plant, stop a rush or anything related to this. [/quote]

whether you can outrun it or not depends on the environment, often the walls would funnel the flames into your escape path; other times you are hit by molotov and yet the flames go burn somewhere else