So im currently on 31k creds and idk which to stop at 35k and buy fletcher or weither to continue and buy nader at 45k
Nader or fletcher
Fletcher is the better of the two imo. Yes he doesn’t have as much kill potential but he’ll be a better help to the team in most situations. Buy Fletcher.
@hawkeyeguy99 said:
Fletcher is the better of the two imo. Yes he doesn’t have as much kill potential but he’ll be a better help to the team in most situations. Buy Fletcher.
Fletcher but martydoms are fun too
They’re two different roles, so you’re looking at:
Remote detonated bombs which can be shot at by enemies but can be used indirectly by laying traps, Faster repair speed, 110 health and the ability to use 2 shotguns and one smg along with machine-pistol secondaries
vs
Grenade launcher with a faster recharge speed and magazine capacity, no repair speed bonus, 120 health, smgs only and martyrdom for laughs.
If you want to really blow things up without a care and already have another engineer, I suggest Nader.
If you want to help your teammates out and already have an assault, I suggest Fletcher.
Either way, Fletcher has a larger skill ceiling if you want to score direct hits with the stickies on an enemy rather than use them as traps, Nader is more straight foward, with the only moment you’d want to remember is that it’s better to use grenades at range and to remember you can bounce them around corners.
@Reddeadcap said:
They’re two different roles, so you’re looking at:Remote detonated bombs which can be shot at by enemies but can be used indirectly by laying traps, Faster repair speed, 110 health and the ability to use 2 shotguns and one smg along with machine-pistol secondaries
vs
Grenade launcher with a faster recharge speed and magazine capacity, no repair speed bonus, 120 health, smgs only and martyrdom for laughs.
If you want to really blow things up without a care and already have another engineer, I suggest Nader.
If you want to help your teammates out and already have an assault, I suggest Fletcher.
Either way, Fletcher has a larger skill ceiling if you want to score direct hits with the stickies on an enemy rather than use them as traps, Nader is more straight foward, with the only moment you’d want to remember is that it’s better to use grenades at range and to remember you can bounce them around corners.
Dont forget Naders nades are imune to phantom where as fletchers stickies are usless when phantom is cloacked also nades are not affected by fletcher detonator bug.
Depends on your playstyle. I can’t Fletcher for beans. Nader is much faster at taking out generators than Fletcher is.
Imo, nader if you play for fun, fletcher if you play to get stuff done. Sure both have their uses (everyone else has already talked about them), but let’s just admit it, nader is more fun lol
@STARRYSOCK said:
Imo, nader if you play for fun, fletcher if you play to get stuff done. Sure both have their uses (everyone else has already talked about them), but let’s just admit it, nader is more fun lol
Proxy is fun too even though she’s a little shit. But yep, I agree with most people saying Fletcher. He has assault-level killing potential and is typically considered the best engineer. There are plenty of mercs more or equally capable of fragging than Nader - even many fire supports. Nader may be considered noob friendly, but I always suggest beginners buy her later in the game. A rookie Nader contributes nothing to a team whereas a rookie Arty, Stoker, Fletcher, or whoever can at least provide some support and objective play.
@Wintergreen said:
@STARRYSOCK said:
Imo, nader if you play for fun, fletcher if you play to get stuff done. Sure both have their uses (everyone else has already talked about them), but let’s just admit it, nader is more fun lolProxy is fun too even though she’s a little @$!#. But yep, I agree with most people saying Fletcher. He has assault-level killing potential and is typically considered the best engineer. There are plenty of mercs more or equally capable of fragging than Nader - even many fire supports. Nader may be considered noob friendly, but I always suggest beginners buy her later in the game. A rookie Nader contributes nothing to a team whereas a rookie Arty, Stoker, Fletcher, or whoever can at least provide some support and objective play.
I’m not talking about her practicality, just that she’s fun to play, lol
Guys how about thunder or bushwacker vs fletcher which is the best to buy?
Dude say that kind of playstyle do you like more. Campy/Pushy/aiming for frags only/aim to win the game without giving a shit about k/d and so on
All mercs can kill in this game even a medic in right hands can be a killing machine.
For me Proxy is the most fun to use in pub vs “normal people” (not a full team of tryhard +100 lvls ). Can do both objective and kills and is more newbie friendly. Can be used in both defence and attack . And once you are able to " read" the game you will be unstoppable and annoying af.Just remember to no spam mines near your teammates.
She is fast and pretty fun to use
To your question between fletcher/thunder/bush:
- Thunder is the most op and annoying merc in 1 vs 1 if he has his flash granade BUT is slow and I hate playing with him,you will flash yourself a lot until you learn to use it. If you meet a group of enemies of 2-3 with a health station you won’t be able to do a shit if your aim sucks even if you flashed them. So buy him later once you can play better
- Bush is really good but needs a little skills to be effective and a newbie will be useless with him( just see during the free rotation week),is more campy compared to thunder or fletcher. Buy him later
- Fletcher should be your choice if is just between these 3 merc. Needs a little of practice but you will be used to him in few matches. His sticky bombs are op and can kill any merc with less 100 hp. Sadly I hate all his main weapons so I don’t use him