Nader grenade launcher -> smg switch jams the smg.


(Szakalot) #1

I’ve played nader for two rounds yesterday and I found an extremely annoying bug. When switching from the launcher back to the SMG and attempting to fire ASAP the SMG would Jam! ‘fixed’ by re-clicking left mouse button - usually I’m dead at that point. I use the launcher by using ‘4’ and not ‘q’.

Extremely annoying, almost makes me not want to play nader. Only happens when trying to fire the weapon as soon as it is pulled out, back from the grenade launcher.

This also happens with fragger’s nades sometimes. Using the LMG, switching to nades and trying to cook it ASAP jams the cooking mechanic ; have to re-click to cook properly.


(BioSnark) #2

This is troublesome with every class that uses abilities in combat.


(Glottis-3D) #3

[QUOTE=Szakalot;526016]I’ve played nader for two rounds yesterday and I found an extremely annoying bug. When switching from the launcher back to the SMG and attempting to fire ASAP the SMG would Jam! ‘fixed’ by re-clicking left mouse button - usually I’m dead at that point. I use the launcher by using ‘4’ and not ‘q’.

Extremely annoying, almost makes me not want to play nader. Only happens when trying to fire the weapon as soon as it is pulled out, back from the grenade launcher.

This also happens with fragger’s nades sometimes. Using the LMG, switching to nades and trying to cook it ASAP jams the cooking mechanic ; have to re-click to cook properly.[/QUOTE]

didnt try it, but it sounds just like Proxy’s mine-to-wepon switch (withh firing ASAP)
http://forums.warchest.com/showthread.php/43446-Proxy-mine-to-gun-switch


(Szakalot) #4

[QUOTE=Glottis-3D;526048]didnt try it, but it sounds just like Proxy’s mine-to-wepon switch (withh firing ASAP)
http://forums.warchest.com/showthread.php/43446-Proxy-mine-to-gun-switch[/QUOTE]

that happens to me too, but I think its a separate bug, more akin to the auto-sniper or dreiss-AR firing two shots at once.


(Smooth) #5

This occurs if <Fire> is pressed and held before the weapon is raised, it’s a bug we’re going to fix. It was caused by another recent other bug-fix :frowning:

The expected result is that if <Fire> is still being held by the time the weapon fully raise, it should start firing.