I know this doesn’t need its own thread, but I love being able to keep track of topics. =]
Just wanted to say thank you for increasing the jump height! It’s made a huge difference already.
Also, I love the new soldier! I’ve heard a lot of people are giving you a hard time about her, but after playing with her for 20 minutes, I am loving dispensing the hot dog right into people’s teeth. Grant it, we only had a 3v3 or 2v2 going, but it was fun!
My only gripes are I feel she needs more secondary ammo and the hot dog dispenser could reload a tad bit faster. Possibly reintroduce a higher grenade damage radius? Seems way smaller now? Is that right? Oh, and maybe I was missing, but it doesn’t seem like you can direct hit a downed body to gib with the launcher. Correct?
The pluses are how direct those nades travel and how fast. I love bouncing them off the world to get kills. It’s great how I can bounce them off the backboard and they explode almost instantly.
As for the rest of the patch, I’ll post some real full and thorough impressions when I can get a full game going.
. By reliable projectile control I think the grenade could exit more promptly from the barrel and maybe a bit quicker (not sure about that one), but honestly I may be wrong because I only used it for a short time today. I’d like to see those “air nade” kills similar to TF2 set the standard for the most desirable goal to reach when using it. I just don’t see it being as useful as it could be, but I am open to someone with leet projectile weapon skills to prove me wrong :). I really like the concept of the weapon and I would very much like to see it be more rewarding to those who can land their nades directly onto a target on a consistent basis, air or bounced. If you can land an air nade on me I would gladly allow it to trigger a larger than normal AoE blast and send me to the grave lol. I’m a big fan of creative weapons like that which don’t give a crap about realism, and I respect them as an equal skill to track aiming.