[quote=“Amerika;5131”]The nades are ridiculous. I never touched the class but a few times I watched my friend play her on his Twitch stream and his strategy was very very annoying. He’d sit back and see that there is a fight. Launch nades from cover, sort of like Fragger with a cooked nade except she doesn’t have to cook and can fire multiples, and then run in and try to shoot to kill by rushing some people and if he died he’d use martyrdom and a lot of times get an extra kill or two.
The nades shouldn’t instantly explode IMO. They should always hit and bounce around a bit but give enough time for people who are paying attention to at least recognize the threat as opposed to being insta-gibbed. Same with Martyrdom. Have the grenades pop up and have audio and visual queues and give a few seconds before they explode. Nader should be used to help clear people out of areas that are cowering. Not for destroying a whole room of people when you feel like it plus compelling A LOT of people to play it as a suicide class.
So it’s not so much that nader is OP but that the play style is extremely spammy and you feel cheated when you die to it which is never a good thing. Weaken the nades and either adjust or take away martyrdom and buff in other areas and the class would be a pretty good class to use in a lot of situations with it being cheap.[/quote]
Amerika,
here is one thing. In the closed beta proxy was op, but once they added other merc’s, she became “casual”. I think that in the future with more merc’s coming up she will be less of an issue. Also, she is pretty weak over long distances, so avoid her in close quarters.
Your Lovely Admiral DarkRadeon
Say hi to me ingame