Nade Tosses


(AlbinMatt) #1

titel.

Yeah so, I’m a somewhat new player, and so I don’t know if the community has found any useful nade throws (mollies, frags, etc).

I’m planning to get Stokes, because his arsenal seems to be very dynamic, and can be used long term (M4 for noobs, Stark for when you get better), but I still haven’t found enough useful tosses to warrant me getting him, as the offline mode is very limiting on the areas that you can access.

Maybe I should’ve posted this on the New Players sect, but some of us may know more than others, so why not share it for everyone?


(Press E) #2

There aren’t really any special spots to throw your grenades if that’s what you mean. If you see a lot of enemies grouped together, throw a grenade at them. If you want to stop players from getting to an area (say, C4 or a narrow hallway), molotov it.
You’ll get the hang of it as you play more.


(ImSploosh) #3

What do you mean exactly? Are you talking about nade spots like in CoD? Like where if you throw a nade in a certain area, you’re almost guaranteed to get a kill?

The maps and gameplay of Dirty Bomb make this impossible. I mean, there are areas on maps where, in certain situations, you can throw a molly or grenade and the enemy can’t escape quick enough, but this is very situational.

If you play Execution however, you’re much more likely to run into this type of gameplay. For example, if you play on the map Market, as a defender, you can rush through the A building and reach the attacker’s building toward A. If you throw a molotov or grenade at the corner where the hallway makes a 90 degree angle (top of stairs) you’re likely to get a kill or wipe half the enemy team if they’re going that way.

As for getting Stoker, I would advise against it. He is currently very weak compared to other mercs. His ammo station and weapon choices are nice, as well as some of his augments. However, his main ability, the molotov, is extremely weak (even after the recent buffs). He was much stronger before a gibbing bug+fix caused some kind of nerf (whether intentional or unintentional, I don’t know). It’s easy for mercs to avoid or escape the fire. Even if you get a direct hit and they stay in it for a second, they can still live pretty easily. It’s main use is to deter the enemy, but this is highly dependent on the area. Throwing it on C4 can help stop the enemy from defusing. Otherwise, you’re stuck to small corridors to stop the enemy or corner them.

Don’t get me wrong, I love Stoker and he is useful and fun to play occasionally. BUT, he’s nothing like he was or should be. You’d be better off going with Fragger or even Nader.


(Melinder) #4

Molotov lineups would likely be the least useful of all explosives, although it can be useful if you wish to deny a plant or defuse from a hidden position. One thing I am unsure of is whether or not the Molotov has an infinite fuse. I may be wrong, but I believe the Molotov explodes midair if it travels too long (again, not 100% sure of this).

As for the offline limitations, you are able to teleport to any location around the map using 3d coordinates
(z x and y coordinates) with this command:

set SGPawn Location (x=3723, y=-2867, z=2895)

There are some preset locations shown here: http://pastebin.com/7CbSAEiP
Alternatively, you can also use: set SDPawn groundspeed [value] to alter your movespeed

You are also able to start the game by yourself and complete objectives using the following command:

set SGGameInfo Timelimit 999 | set SGGameInfo m_minplayers 1 | set SGTeamInfo respawntime 0 | set SGTeamInfo m_minimumrespawnwaittime 0

And for infinite ammo and no ability cooldown, use:

set SGPlayerSetCooldown m_AbilityCoolDowns (m_autorate=10) | set SGCooldownComponent m_energycost (0) | set SGInventoryManager bInfiniteAmmo true

Hope this helps.


(averagerussian) #5

You haven’t found enough tosses for stoker because there aren’t many really, personally i don’t recommend buying him, he’s still almost never picked in the competitive community despite his recent buff (i don’t know about public since i don’t play it, but i’m sure there’s other dominants there like…proxy, duh).

If you want someone who does a similar but better job than Stoker i suggest Nader if you don’t have her yet.

Molotov can block paths, but there’s usually another path you can take instead and you can almost always long-jump over the flames. Throwing molotovs on armed C4 is usually a waste because it can be cleared with sticky bombs, smoke etc. (You guys might disagree on this, but if you play against a good team, they will most likely use Fletcher as engineer, he will screw your molli up.) In my opinion, the only effective molotov toss is the one on health stations but you can destroy stations with other abilities just as fine. I don’t know much about the damage dealt to generators/EV because I never really see anyone use molotov for that.

Like i said above, Nader is way more viable. Her nades are the best pick for destroying most of the generators in the game, she will keep enemies away with her nades being especially very good in choke points. Her grenades are good at destroying and constantly keeping the enemy away from their heal station.

Unlike Stoker, Nader will be able to use her nades during combat, constantly. So I’d say Stoker’s guns and health are solid, but other abilities will just do better.

Of course there’s plenty useful nade tosses. Fragger nades are mostly used to get those well-timed spawn nades to eliminate (multiple) people as they spawn, as well as pushing towards an area with the help of a frag grenade in order to clear people sitting on health stations etc. Is there other nades/aspects you are curious about?

Edit: Two days ago I’ve seen molotov not gibbing the enemy again, twice in the same game. I don’t think I’ve recorded it but I’m 100% it happened, I hope molotov isn’t bugged again after the last updates…


(AlbinMatt) #6

@STARRYSOCK @ImSploosh @averagerussian @Cam2g Alright, thanks a lot for the advice. For now I’m just gonna stock on Credits and wait for some time. I’ll leave the thread open in case someone does indeed find a certain throw that they’d want to share.


(KangaJoo) #7

[quote=“STARRYSOCK;c-226195”]There aren’t really any special spots to throw your grenades if that’s what you mean. If you see a lot of enemies grouped together, throw a grenade at them. If you want to stop players from getting to an area (say, C4 or a narrow hallway), molotov it.
You’ll get the hang of it as you play more.[/quote]

What? Of course there are set nades in this game lol. @AlbinMatt Generally the most useful set nades are for spawn kills, for area denial with Nader’s nades, or for getting kills on players as they’re arming an objective. Nader’s nades are most versatile and have the most potential for set line ups since they have a long travel and fuse time, but they’re not usually like CS where you need to sometimes be pixel perfect. Just go around the maps and look at what areas are important (good spots for healing stations, mg areas, choke points, and spawn exits), and then try to see if there are any locations behind cover that might let you nade or molly those spots.


(Press E) #8

[quote=“KangaJoo;c-226348”][quote=“STARRYSOCK;c-226195”]There aren’t really any special spots to throw your grenades if that’s what you mean. If you see a lot of enemies grouped together, throw a grenade at them. If you want to stop players from getting to an area (say, C4 or a narrow hallway), molotov it.
You’ll get the hang of it as you play more.[/quote]

What? Of course there are set nades in this game lol. @AlbinMatt Generally the most useful set nades are for spawn kills, for area denial with Nader’s nades, or for getting kills on players as they’re arming an objective. Nader’s nades are most versatile and have the most potential for set line ups since they have a long travel and fuse time, but they’re not usually like CS where you need to sometimes be pixel perfect. Just go around the maps and look at what areas are important (good spots for healing stations, mg areas, choke points, and spawn exits), and then try to see if there are any locations behind cover that might let you nade or molly those spots. [/quote]

What I meant was, there aren’t really any hidden areas to throw grenades. They’re all very obvious once you get the hang of what DB’s grenades actually do.
Not to mention grenades in DB are a valuable resource, and they can’t be wasted on lesser targets. It depends how many mercs, what mercs, what players are playing the mercs, and what the mercs are doing. It’s usually better to weigh your options rather than throwing a grenade blindly into one of these trick areas and hope you hit something important.


(LifeupOmega) #9

Ignoring the Timik like that hurts me.


(neverplayseriou) #10

“M4 for noobs, Stark for when you get better”

Stark for noobs and Stark and Timik for when you get better.


(FantasticMango) #11

I would personally get fragger and learn all the spawn timers. That way you can time initial rushes and take out multiple enemies before your team fully engages. Learn how long it takes for mercs to reach choke points from spawn and prefire nades. Offset timings as required after the enemy catches on and rotate positions to be less predictable. Be less obvious with nade throws. If a fragger ducks out for more than a second, he’s likely to throw a nade soon after. More experienced players will know this and either duck out or rush you depending on the location.

Stoker mollies are mostly good for area denial and some objective damage. Don’t be an idiot and waste it on single targets. Using his station to block elevator doors and throwing a molly inside to cook enemies is also a valid tactic.


(AlbinMatt) #12

@LifeupOmega @neverplayseriou The Timik always felt… lackluster. I feel that it’s so similar to the M4 that I don’t care. If I am presented a choice between the two, I’d look at the augments more than the rifles. As a newbie, I like the M4 more. It feels sturdy, managable RoF, and has more noob-friendly users (Frag-Alfather, Skyhaggis, Napalm Brit).

Completely irrelevant to the discussion, but I really love the M4’s sight despite it being rather obstructive. The Timik’s sight makes it look like you’re aiming down a railgun or something.

@KangaJoo @STARRYSOCK @FantasticMango Again, thanks for the insight, and huge thanks for giving me the singleplayer commands. I’m still skewing towards Stokes because I find his mollies to be easier to throw compared to controlling Nader’s Lactic. That, and I’m outright sick of playing the Crotzni with Phoenix for over 10 hours, of which Nader’s best loadout has (CR81, which is also one of Phoenix’s best loadouts).


(neverplayseriou) #13

timik stomps the m4 into the ground and so does the stark.


(Press E) #14

I haven’t used the M4 much, but I hated it. Idk what it was, but I just did horrible with it. the Timik is OP for me


(AlbinMatt) #15

@neverplayseriou @STARRYSOCK Why? As far as I know, they both have the same raw damage, with the only difference being that the Timik trades higher RoF (and so increases DPS) for a lesser accuracy to the M4.
The Stark is indeed a headshot machine that may even compete at sniper ranges, but controllng recoil while also keeping the bursts coming out feels a bit overwhelming for a newbie.

Back to the topic of nades and such, do each throwable have a special arch, or are they all the same? Also, does Dirty Bomb have “special throws” like different lengths for left mouse toss, right mouse toss, Q key throws and so on.


(LifeupOmega) #16

Actually, its recoil. Timik has pretty low spread and the RoF is extremely noticeable when you start tracking heads well.


(KangaJoo) #17

No special throws and the Stark smashes the full auto weapons at basically all ranges because it has much better DPS especially at range. At close range though most people seem to prefer full auto weapons since they’re easier to use.