Nade Timers


(Raviolay) #21

+1 Made a thread about it.


(INF3RN0) #22

Counting to 6 is no more skilled or harder than a visual indicator… unless you can’t count I guess, then it would be “skill”. This doesn’t have anything to do with actual nade skill. Not sure how else to explain it, but now this thread appears to be about nade tweaks.


(potty200) #23

3 ticks please. For those who don’t want it enable a ON/OFF feature! Sorted! :slight_smile:

+1 REP THAT ASHOG


(Ashog) #24

This poll is strange because it is not even a question if there will be timer or not. Devs are doing it. For me the question is when it arrives and why haven’t it yet? But well, give them a bit more time :slight_smile:

With hud or not, I need only sound timer at least. Having no timer would be stupid. This is why.

/edit: potteh, and indeed! how nice!


(Aseph) #25

If you read any of what I’ve posted you would see that we aren’t in disagreement here. A sound timer is not something I’m against nor is that what this poll is about, I’ve clearly stated multiple times the visual aid takes too much of the skill of cooking away. Keyword, visual… a sound timer sounds like a good addition without making the cooking process too easy. Watching someone blow up because they weren’t able to pay attention should remain in the game, that’s all I’m saying. Let’s not water this game down too much, some people actually like a challenge.

It’s just feedback, the devs will do what they’re going to do to make a good game regardless of how we feel. Even if it was already implemented we should not be barred from posting such opinions.


(Aseph) #26

That’s all I’m trying to say! At least I’m not completely alone, however, it looks like we’re outnumbered here :frowning:

That was the point of this poll though, to see what the players did and did not like so the devs could make a more informed decision when it comes time to code these features. I’m more in favor of a game that brings in the largest player base as long as it’s still enjoyable, so compromise is ok with me :slight_smile:


(INF3RN0) #27

Bud… if it takes you multiple tries to count to 6 then you have bigger problems in life. Why exhaust such a non-important subject? It’s the farthest thing from important…


(RasteRayzeR) #28

Because it’s easy and quick to solve this ? Because then it’s one less issue to deal with ?


(INF3RN0) #29

What he’s trying to say with this thread is very misleading with the title. He is saying that a hud indicator vs a sound indicator is a skill issue. Nade indicators are going to happen regardless, but he thinks there should be no hud options like in ETQW for example because counting to 6 requires skill.


(Aseph) #30

Bud? Problems with my life?

Try being less rude and people might actually continue to post feedback here… the idea is not to tell someone they are dumb for posting feedback but rather to have a constructive conversation on how you feel about the feature in question.


(INF3RN0) #31

[QUOTE=Aseph;452575]Bud? Problems with my life?

Try being less rude and people might actually continue to post feedback here… the idea is not to tell someone they are dumb for posting feedback but rather to have a constructive conversation on how you feel about the feature in question.[/QUOTE]

[QUOTE=Humate;452488]The skill is knowing how much you need to prime in correlation to the distance you need to throw it.
Its not knowing how much you have primed.

Regardless its not exactly a mechanic that requires a great amount of skill anyway.[/QUOTE]

Read it. Re-read it. This thread/poll is unclear, but the issue you want to make out of it is not worth it. Don’t keep asking for clarification…


(chippy) #32

I think one aspect that is getting lost here is what would help the new players out. If they mainly played FPS games before hand, the indicator shouldn’t be that big of a deal whether it’s visual or auditory. However, if their experience with FPS games is limited: What indicator would be the best one for they to learn it with?

All of us who are in the alpha will have our own personal preference (and most likely quite alot of FPS gaming experience), some will like a visual one, some an auditory one and some would prefere a mixture of both. Personally I don’t really care, as long as the method that is used is clear and precise. Trying to determine which one is the best and/or skilled one is probably never going to happen although the discussion itself will hopefully bring out some new untested directions SD can have their way with. That being said we should all obviously keep giving our input what we’d like to see. But if SD for example says “It’s only going to be a HUD indicator, no sound” don’t go crazy about it, instead work with them to make that particular choice of theirs the best it can be.


(Aseph) #33

That’s a good point, and we leave this issue with the talented folks at SD to sort out. Of course they have their job cut out for them because if they choose to add too many ‘conveniences’ it will drive away the experienced gamers who don’t like everything in easy mode.

For example, many games are adding nade proximity indicators (so you know if you’re near an enemy nade) to make the game appeal to the newer players, but for many of us avid FPS gamers this really takes away from some of the fun.

Note: the nade proximity indicator is not the issue being discussed in this thread, I brought it up for the sake of example.


(INF3RN0) #34

I would be for removal of enemy nade indicators, or at least make them only appear with a class ability like the recon’s radar types. I also am in favor of making grenades themselves require more skill to use. Like Humate stated very clearly though, the method of knowing how long they take to explode is separate from the skill involved in using them- it’s a simple fact. If you want to suggest means of actually increasing the skill requirements in the areas that do matter then I am all for it.


(BomBaKlaK) #35

that’s a really nice idea ! But I prefer to just remove them !


(RasteRayzeR) #36

It’s not really a matter of skill, I could use both regardless of my skills. It’s about providing a working solution for everyone. It’s exactly like the dot or full crosshair … just give an option to choose and everyone is happy.

And yes, away with nades indicator, too easy to dodge


(Protekt1) #37

I sorta like how it has been done in some other fps games. The crosshair can change into the indicator in how long you have held the cooked grenade or it will tick in tune with the grenade ticking. I don’t feel strong for either way but I could appreciate some visual indication… but something less than an actual countdown.