Nade launchers underpowered?


(Atavax) #41

[QUOTE=Oschino1907;325441]Wow people on this game still shock me daily, what did everyone else expect from the Lobster Or EZ nade launcher? This isnt COD or whatever game you played before where grenades were Insta Kill every hit. I totally understood this day 1 cause they explained it before the game even came out, and have been using the Lobster as a secondary often (when heavy class mostly) and the EZ Nade if the situation and team i am on are right.

I mean come on it even gives you tips in the loading screen, if your gonna go for a direct hit first aim for the feet so it doesnt bounce as far afterwards and i find not much anyone can do when you get lobbing them back into the group one after another cause they barely even get a chance to stand up. Wait till your on the recieving end of someone using the Nade launchers correctly and you will see their usefullness and killing power.

And for Phucks Sake here people, its totally fine to ask questions about weapons or whatever but just casue you suck with it or dont have a clue how to use it effectively doesnt mean its “broken”, “underpowered”, “weak”, “useless”, etc… Get your head out of your ass and wake up and smell the coffee, this isnt whatever game you last played, so unless youre willing to adapt and learn some new strategies and tricks PLEASE GTFO and go play another game. The last thing this game needs is a bunch of douches whining and crying all day in an attempt to change the game becuase they PERSONALLY just dont get it or understand the way its meant to be played.[/QUOTE]

just because someone thinks a weapon could be underpowered, it doesn’t mean they’re a COD fan… I am not asking for grenade launchers to be instant kills. From my experience, whether against 1 opponent or 4, its better not to have a grenade launcher equipped. And thats why i think its underpowered. Yes, the lobster can make it so a single enemy can barely have a chance to stand back up under the right circumstances, but it seems more like a gimmick, then a viable tactic for a primary weapon. If there is a weapon that is occasionally useful, it shouldn’t be in the 2nd highest tier of weapons, making it a primary for mediums or 2ndary heavies.

the title of this thread isn’t “OMG NADE LAUNCHERS ARE UNDERPOWERED!!!” its “Nade launchers underpowered?”. I wasn’t claiming that they must be underpowered. I was stating from my experience it appears to be and was asking for other people’s opinions based on their experiences.


(Oschino1907) #42

Wow ever think of reading the thread before posting, lol i mean come on we are all giving experiances we have had where its worked fine and helped a ton. Explain how they are supposed to just run by my grenade and shoot my face while i am in another room lobbing and boucning them down hallways and around corners with half my team and turrets/mines blocking the main doorway and back way in. Or explain that to the groups i take on single handed, once you getthat first grenade into the group and they fall down they barely have time to stand up and recover before another grenade knocks them all down, 2-4 close hits (depending on armour and bodytypes) and they are ALL dead.

And not to mention i tend to use the Lobster more then the Ez Nade and with the Heavy so even if i dont kill you with the grenade my Chinzor, Maximus or Hammertime will easily finish you off after even a single grenade on top of the fact that my Heavy is a Soldier/Medic so if i am a soldier also have fun dealing with a quick Molotov after grenade or maybe one of my fully upgraded reg grenades. Have fun shooting me in the face when the intimidation of my Lobster doesnt work with my fully buffed heavy class Soldier/Medic aka Hulk Hogan!


(wolfnemesis75) #43

^ Spoken for truth. Thank you SD!


(tokamak) #44

They’re nothing more but a friggin weapon attachment. They only change the way you chuck your nade, nothing else. As it should be.

If you want a lethal nade launcher you take the lobster.


(Oschino1907) #45

[QUOTE=Atavax;326764]just because someone thinks a weapon could be underpowered, it doesn’t mean they’re a COD fan… I am not asking for grenade launchers to be instant kills. From my experience, whether against 1 opponent or 4, its better not to have a grenade launcher equipped. And thats why i think its underpowered. Yes, the lobster can make it so a single enemy can barely have a chance to stand back up under the right circumstances, but it seems more like a gimmick, then a viable tactic for a primary weapon. If there is a weapon that is occasionally useful, it shouldn’t be in the 2nd highest tier of weapons, making it a primary for mediums or 2ndary heavies.

the title of this thread isn’t “OMG NADE LAUNCHERS ARE UNDERPOWERED!!!” its “Nade launchers underpowered?”. I wasn’t claiming that they must be underpowered. I was stating from my experience it appears to be and was asking for other people’s opinions based on their experiences.[/QUOTE]

Well i use it often as a secondary for my heavy Soldier/Medic and have had no problems with it, it fills its roll well and i plan to continue using it when the situation is right. As i find its not underpowered, you were just expecting something else or arent using it correctly, or maybe, just maybe you are too narrowminded to open up to new strategies that make it work as intended. Even when not using with a heavy i used it plenty with my medium as well, if the situation is right you cant go wrong, pair it with a drum mag smg and go to town on knocked down fools.

Also like i have said before, if you are actually good with it and know how to use it you can single handedly take out a small group with repeated well aimed shots that will get you direct hits with minimum bounce and repeat till they are all dead, they wont be able to get up or fight back if you are constantly moving while doing this as to not be a target for downed player forcing them to stand back up just to be knocked down again.


(BiigDaddyDellta) #46

Yeah the gun attachment really doesn’t make a difference it’s just a faster way to toss a grenade. I don’t know about you guys but as a lvl 20 soldier with buffed weapon and grenade perks using the lobster and a cross I’ve held back entire teams (of actual players) while my guys get objectives done.


(Oschino1907) #47

[QUOTE=iFork;326757]Lobster is awesome! Although i admit it might need some buffs but it’s particularly powerful when you bounce it off walls and indirectly damage people to weaken them(although I wish it has a bigger splash range) or trip them over and finish them with a carb-9.

Ez-Grenade sucks big balls don’t touch that piece of ****, it’s fun bombarding people as a soldier from range but you miss 90% of the time. Much more worth it using a chinzor and a lobster.[/QUOTE]

As you fire the EZ Nade the reitcule just get bigger and bigger, try only shooting 1-2 or (3shot burst if fairly close) at a time from range and they should be fairly accurate, otherwise just stick to using it if in a tight area and you want to be a room or hallway sweeper or if you can get a good overlook to rain them down from above. not as useful for me as the Lobster but it has its place and a good Ez Nade with solider backup (or two soldiers both with it buffing each others ammo) can be a tide turner in a match where everyone is in a tight spot or grouped up often.


(tokamak) #48

The high spread on the EZ-nade launcher isn’t needed though. Reducing the thread would only widen it’s scope of applications, it wouldn’t turn it into an unstoppable killing machine.


(brainsnakes) #49

The lobster is an amazing gun, ive taken to using it as the primary weapon of my medium soldier / engineer pretty much exclusively.

Have you been on an offensive team that simply cannot break some well turtled objective the defenders are squatting on? All it takes is one or two competent players with lobsters to change that. Completely denying enemy engineers the opportunity to remove a hackbox while you wait for a spy to hustle back. Turning an entire enemy team into fodder for my teammates as they try to cross an open space.

All of my favorite moments ive had in this game so far are tied to using this gun to tangibly help win matches for my side. It is weak at killing, yes. Straight up, you would be better served taking an ar with an underbarrel launcher.

But i can knock multiple people down constantly. On no cooldown, no supply pips wasted either, so my team gets more ammo. Ive had a lot of fun and a lot of success with this build.

I do think the ez nade needs a buff though. The lack of knockdown really kills any chance of it having the same utilitarian uses as the lobster, and it gets so unreliable after a couple shots that it hardly feels like it even covers an area as well as consistent lobster fire.