Nade launchers underpowered?


(Atavax) #1

both nade launchers in this game seem far less lethal then even pistols… is there some tactic i’m missing? yes, you can knock people down with them, but its difficult, doesn’t deal very much damage, and you would of always been better of just using any other gun to do it. And in the few circumstances where a grenade is more appropriate, you can just throw a grenade instead of having a weapon to consume your primary slot to throw the occasional nade.


(zXSwordXz) #2

Thank god nade launcher is not powerful. Thank you SD for that…


(Codine) #3

underbarrel gl is very abusive and more spammy than the real gls which is sad. Older footage showed the lobster to be very effective.


(Wildkarrde) #4

Older footage shows a lot of things to be better.


(StillBatusBrad) #5

In a word OP, massively, yes.

Having used the real thing in RL, trust me, they’ve been HUGELY nerfed in the Brink universe. May as well be a water cannon, for all their in-game effect, tbh.

All the explosives are hugely underpowered in Brink.

I suspect that they deliberately toned them down in the interest of game balance, sadly the animations are all a bit…well, crap, too.

I’d like to see them manned-up considerably. To help balance this, players should only carry 3 each, and should have to return to a CP to re-plen.


(Atavax) #6

i’m pretty sure devs addressed that lobster footage way before release and said they buffed it insanely in that trailer and that it would be nowhere near that powerful ingame…

the lobster is a little weak, but i think the ez nade is stupid weak. the ez nade doesn’t even knock people down. it just does a very weak aoe damage. for a heavy primary i don’t see how its viable at all.

i am not a huge fan of spraying automatic weapons, which is why nade launchers were appealing to me in this game, and am hugely disappointed in how they are. So then i resorted to the long rifles, but the reload time on those are soo broken… it seems like i’m being forced into spraying automatic weapons in this game to be viable in it…


(chamber666) #7

its about finding the appropriate strategy for each weapon. are you going to kill anyone with a grenade? probably not. knock them down? thats a little more likely. are you going to flush someone out of cover with a well placed grenade? yes. are the GLs faster and more accurate than throwing? yes

that is the role of the grenade launcher

personally i don’t use them. if they had a rifle mounted grenade like W:ET i’d be all over that. i killed more people than smallpox with that thing, but this is what we have to work with and its about figuring out how best to use it


(Baumbo) #8

Shoot them in the chest for a direct hit with the lobster, it knocks them down easy kill. Lobster is the only gun that is extremely accurate on the fly from the hip.

The direct hit deals low damage, but then they can’t run away from the grenade. Just switch to another gun rather than reloading the lobster. Use a seagle secondary it’ll one shot/two shot them after that.


(StillBatusBrad) #9

Actually, the reverse is often true, as UGL grenades (usually 40x53mm, btw) are designed with shrapnel, not blast in mind. Grenades only send people flying through the air in the movies…In RL baddies will often fall, not because the blast fells them but because they’re stone cold dead from overpressure trauma, or suddenly missing a limb.

Sorry…am both a soldier in RL, and a little OCD.:wink:


(Nefarious) #10

With my LV20 heavy Soldier with the Heavy Nade Laucher is pretty beast. 2x starting ammo and the ablity to refill it. All the enemy team sees is Nade indicators all over their zone. For sure I dont get many kills with this weapon but I enjoy the fact knowing that Im a main cause of holding back the enemy tide because my Nade FireWall.


(Jak Swift) #11

[QUOTE=Atavax;324851]i’m pretty sure devs addressed that lobster footage way before release and said they buffed it insanely in that trailer and that it would be nowhere near that powerful ingame…

the lobster is a little weak, but i think the ez nade is stupid weak. the ez nade doesn’t even knock people down. it just does a very weak aoe damage. for a heavy primary i don’t see how its viable at all.

i am not a huge fan of spraying automatic weapons, which is why nade launchers were appealing to me in this game, and am hugely disappointed in how they are. So then i resorted to the long rifles, but the reload time on those are soo broken… it seems like i’m being forced into spraying automatic weapons in this game to be viable in it…[/QUOTE]

I agree with the underslug, but dude i play a heavy soldier(Grenadier) ez nade+ lobster gl, abd flashabng/molotov/frag. your like a one man gattling nade machine, aoe knock downs with the lobster and litter there vicinity with he other projectiles, its more of a really effective “choker” class.


(StillBatusBrad) #12

I was online with a guy playing the Grenadier role the other day, not a lot of kills, but he stopped us being overwhelmed by swarm-rush, more than once. Pretty effective, particularly when covering a hack or repair task. he attracted a LOT of incoming, though!


(xzen) #13

This is basically the only use I’ve found for the EZ-Nade - definitely go soldier or team up with a soldier to constantly restock your ammo, get to a good spot looking down on a group of enemies and let loose, then watch as your teammates clean up (assuming they are competent~). You don’t get too many points but it’s fun as hell. I also like bouncing them around corners if you know there’s enemies there just to hold them up. Pretty effective at taking out the maintenance bot as well.

As for the Lobster, I’ve had some success knocking people and then switching out to another weapon to finish them off. The reload time on it is just enough to keep somebody constantly knocked down if you’re scoring direct hits though.


(SphereCow) #14

[QUOTE=Baumbo;324862]Shoot them in the chest for a direct hit with the lobster, it knocks them down easy kill. Lobster is the only gun that is extremely accurate on the fly from the hip.

The direct hit deals low damage, but then they can’t run away from the grenade. Just switch to another gun rather than reloading the lobster. Use a seagle secondary it’ll one shot/two shot them after that.[/QUOTE]

The grenades bounce off and consequently, don’t do as much splash damage.

Headshots should instantly knock players unconscious since the splash does not do anything, and the collision damage is pretty minimal.


(Baumbo) #15

The grenades don’t go far, they go straight up. And why make the sniper useless from the hip if you can just replace that with the grenade launcher? Players can learn to do that one shot head shot on the fly, and they will.


(Zoopy) #16

A Lobster direct-hit + a Molotov is usually enough to kill someone without them being able to effectively fight back.

The only issues with grenade Launchers I have seen are:

EZ-Nade: Has bad range, and after about two consecutive shots because very inaccurate, which destroys long range spam or bounce shot spamming.

Lobster: Direct hits often cause the grenade to bounce too far, causing the enemy to be out of the splash radius.


(yoomazir) #17

Playing as a heavy soldier, I prefer the Lobster way more than the GL, why? because of the knockback effect, you hit an ennemy with it? you knock him and the explosion may knock more ennemies with it.
While the GL, well, it doesn’t have any of it, sure it has a little more damage and you can spam 6 of it, but good luck killing anything with it, the only time it’s worth using it is to disable that robot vehicle.


(Jak Swift) #18

Which brings me to the point theres more then “4” classes depending on your weight, play style, and weaponry you can make like Sub classes.

Iv found a light engi with silenced sniper/smg/pistol and a subtle play style is quite troublesum.


(SphereCow) #19

Except that that’s totally not true on the PC.

Saying that you’re making the sniper rifle useless because you hit the head is silly. Does the sniper rifle fire a relatively slow moving projectile in an arc?

And yeah, having it incapacitate players wouldn’t be a problem, since it would require lots of skill to do.

Grenade launcher also needs sights that grenade launchers would have that make use of the code that causes the gun to pitch when too close to objects, or something similar.


(chamber666) #20

[QUOTE=StillBatusBrad;324867]Actually, the reverse is often true, as UGL grenades (usually 40x53mm, btw) are designed with shrapnel, not blast in mind. Grenades only send people flying through the air in the movies…In RL baddies will often fall, not because the blast fells them but because they’re stone cold dead from overpressure trauma, or suddenly missing a limb.

Sorry…am both a soldier in RL, and a little OCD.:wink:[/QUOTE]

im talking about in game mechanics. i could care less what a real grenade would do