I’ll start by saying he is a particularly hard class to balance and that I don’t blame the devs for taking a while to come up with these changes or for releasing phantom in the state he was first in. That said, he was totally and undeniably overpowered against NEW players. A level 6 phantom could absolutely destroy a team of the same level because his melee was easy mode. But what I quickly realized was that he was at best balanced or underpowered against players who knew what they were doing. The problem with how this worked is that phantom presented a massive wall to new/bad players hence the backlash of his release. They nerfed him into the ground to be easier to fight for new players but he’s now useless against good ones. He was borderline UP in min10 servers so now he’s utter crap. Overrall i’m glad he’s not as much of a wall to new players but making him underpowered was not a good idea. Just for the record I bought phantom well into level 10+ and I hated it. I main fletcher and I haven’t been killed by a phantom in days, he certainly was crap before and he’s worse now.
Tl;dr Phantom not OP to new players anymore but is crap against good ones and this needs a fix