Hello all, hope you’re having a wonderful day
These are my opinions on phantom and what I think needs work, open to criticism 
He is a new merc, so just like rhino where everyone cried OP on its first day people need to get used to him.
I will break down my argument into a pub vs comp (dirty cups) scenario.
The invis right now is a very powerful tool in pub games, most newbies dont pay attention to their surroundings and dont see the phantoms coming, but there is a problem, the only major counter to phantom is a heartbeat sensor.
This means for the most part, in a competitive scene where players cooperate and call out places and happenings, phantom should be a normal fit but in a scenario where the teamwork is even a little off the mark, phantom ends up as we call overpowered.
One thing note worthy is, phantom’s invis is much better in darker areas (e.g. chapel) because his sprinting invisibility gets masked by the dark of the wall, meaning that sprinting or not he is pretty much invisible.
The main issue is, I’m a sawbonez, I see the phantom coming (yet even running he is still hard to track) and as much as I shoot him, unless i’m pinpoint accurate on a moving invisible target, he will get close and stab me.
With lighter mercs, because of their movespeed they can backwards jump and avoid him for a period of time which should suffice killing him.
I like his armor, its a good thing, he can sponge up damage while he closes up on a target.
Here are my suggestions in regards to his invisibility (the best I come up with for balancing him out) these can be taken solely or as a combination of:
1- If he stays stationary he gains invisibility and moving breaks the effect.
2- His invisibility degrades by distance, the further he is, the less visible he becomes.
3- only invis if he walks (not sprinting)
4- his “invisibility being more visible while sprinting” and by this I mean more visible than it currently is. (say right now its 80% while running, make it 70%).
5- if he could only choose armor OR invis (still have both in his arsenal)
6- the lower his hp, the more visable he becomes (imagine wear and tear where bullet holes make it harder for you to stay hidden as, part of your tech, is destroyed until healed)
Right now I love phantom’s armor because it opens up new play styles but his invis is overwhelming for the most part and it either needs to be tweaked or switched out for something that fits the role it was supposed to fill. (ganking and sneaking).
I like playing him, hate playing vs him, annoys the hell out of me, especially on chapel which its so dark that you cant see the phantoms.
The best way to balance this out imo: is to make his invis go to 60% when he’s sprinting, 70-75% when he’s walking and 85-90% when he’s stationary. (Still visible, but takes more attention to see it) and also separating the armor from the invis (the charge is still shared between the two so he has to choose wisely before going invis or activating armor, he shouldnt be able to just switch from one to another). This way
Another decent tweak would be taking a leaf out of crysis’s playbook, you have a battery and with different actions come different charge costs, so if you run while invis, it takes more energy, depleting the battery faster and hence invis coming to a premature end whilst standing still or walking slowly requires less energy giving you more time.
Attacking to break invisibility should instantly empty the charge.
if the route taken is the one where the armor is removed, I think it’d be good if he gets more movespeed to counteract the effect, he is more vulnerable but more agile and still an assassin.
Please share your opinion and keep playing dirty <3
Admiral Teddy