My thoughts about Dirty Bomb


(art1er) #1

Hey,

i got some points which i just gonna throw into this thread. dont flame rage or w/e. :wink:

  1. implement a recording system
  2. select steamgroups as clantags
  3. aimpunch feels random at times, once left up bump or may right up bump or straight up
  4. more crosshairoptions please, self makeable crosshairs would be even nicer
  5. more gamemodes would be interesting, TDM, DM, CPTF, or Headshot only servers for practise.
  6. playing against highpingers is a horrible experience, somehow dying behind walls and such.
  7. Auras Healstation is abit OP, even if u constantly headshot the guy inside the circle the healing is insane.
  8. Vassili is too strong overall, Sniper(longrage) combined with a strong 2nd hand gun(shortrange) + the ESP grenade.
  9. Vassilis ESP grenade shouldnt act like a WH/ESP, more likely it should show the enemies on the radar, else its abit too strong.
  10. Those spreads on any guns in this game dont have a real pattern, they seem quiet random. random things arent good. (even if the spread is small)
  11. The spawntimers shouldnt be synchronized (attacker/defender).
  12. Since the competetive game will be Stopwatch most likely, the Defender Respawntimer should be 30 secs and Attackers respawntimer
    should be 20 secs to prevent fullholds.
  13. Public games are hard to enjoy, because Medics/Field Ops are not dropping ammo and medpacks. Possible way to fix this, if ppl
    request stuff those classes should get a noticible popup to actually drop stuff.
  14. Imo nades look like marbles, way to small. Should be bigger
  15. If u manage to hold the first push on underground, the attackers have basiclly no chance to do it anymore, coz there are 2 ways only which
    are really narrow.
  16. Personally i liked the stamina system in rtcw & e.t. alot. felt more advanced, like managing it and using it in fights,
  17. The HP of enemies shouldnt be shown if the crosshair is hovering over them
  18. Teammate ESP should also be deactivated, the radar is enough. therefore allies/axis character should look more different 2 seperate them ez.
  19. Killing each other happens way 2 often.
  20. inc.

u can agree/disagree. write ur opinions/thoughts if u wish :smiley:


(Amerika) #2

I agree with most of that other than Vassili being too good. He’s pretty easy to counter or overtake even if a really good person is playing him. In a team match his ESP nade would be a bigger help to the team than his killing ability.

I also like how the HP is above the player I’m shooting at. What is your reason that you don’t want it other than it’s a preference? I like it because it’s not only an easy visual friend/foe indicator but also it allows me to know when I am finishing a person and can spin fast to get another person in some situations.


(Jeebs) #3

Can’t comment on most as it was my first weekend, but I agree about vasilli his esp nade and secondary gun are to strong.