I already don’t like the idea of it. I’ve commented a bit on the announcement why I don’t like it but I wanted to have a discussion about the state of the maps in Dirty Bomb because I’m interested in what you guys think. Me personally, Dome was my favorite map to play in the game (save for maybe Vault when that was added, that map’s freaking brilliant). I know I’m in the minority and I know a lot of people hate the map with a passion but I wanted to find out why. What about it did you hate so much?
Here’s why I like it. It was different and allowed for map knowledge to be king. The more you knew the map, the more of an advantage you could have. Pulling off diversions on the first objective so you could sneak deliver was never not fun. The biggest complaint I heard was the map was too big but that’s partly what made it work for me. The match never devolved into a push and pull game until one team broke the other team’s line. It was more like a REAL battle where you have to be spatially aware because your enemies could literally come from anywhere. Admittedly, there were balance issues and some of the areas of the map were pretty pointless (like the tunnels at the beginning of objective 2 by the lift) but I loved the space it provided for smart map plays.
With the new map release that was teased it looks like that is all gone. No more unique routes, no more sneaky plays, not half as much map strategy. It’s been reduced to “Chapel” status (which if you are not aware is close to my least favorite map in the game behind Dickyard) where it’s all 1 route with a few flanks and you never really have to worry about enemies behind you unless your team is composed of idiots. This is fine for 90% of gameplay but that’s why I liked Execution and why I liked Dome. They were different. If I got tired of the same style of match over and over, I just go play a match on Dome or go play Execution. There was more to Dirty Bomb than push and pull. I fear with the removal of Execution and the re-work of Dome, that’s all Dirty Bomb will be anymore, close quarters, 1 main lane combat which I will stick around to play for a long time, but will get tired of a lot faster if everything becomes more similar.
Thoughts? What would you want in a future map?
