[QUOTE=Anti;433166]I know strychzilla is trolling but I’ll rise to it anyway 
I’m not sure any game is ever “the game I wanted to make”, unless you make it all yourself. Every game has a huge number of stakeholders involved in making it, each want it to be different. It’s the same with the players, you all want a new game to be something you like and you agree on a lot of mechanics, but you still have thousands of unique views of what it should be.
This was the case on Brink, just like it was on all of our previous games, and the result was a hybrid of the stakeholders’ feelings and ideas.
In the case of DB we have a very different dev team to the one Brink had, we have a different publisher (essentially ourselves), we have early access from fans and we have different tech, so we have very different stakeholders. DB will be a product of all of their views and you guys are stakeholders as well, so your views are part of that.
I think with DB the important thing is that there is a lot closer agreement and understanding between the stakeholders of what the game should be than we’ve maybe had for quite some time, so it should please more people.[/QUOTE]
- I hope you guys don’t mind my jabs at you guys (that one was more of a sucker punch >.<.) <3 No matter how much **** I talk, I really want DB to be successful. I’ve played over a dozen FPSs and have seen them all come and go some within months due to poor support or just awful decisions. I don’t want to see it happen again because if this game flops I’m going into permanent retirement and start playing ping pong or somethin. =P
On with what you said, Brink looked better in Alpha than it did on release. I’m not really sure what happened but it was obvious the game had a lot of hands on it and what they all wanted it to be.
The fact of the matter is you’ll be hard pressed to grab players from other communities because the other games do it better. You want CoD players? They will never leave CoD because CoD has everything they want and will do it better than DB. Not because you guys can’t make a CoD game but because I don’t think you want to make a CoD game nor do I think the players here want a CoD game.
CoD was successful because it was a somewhat new style of FPS (war realism) and they took full advantage of that and ran with it. Then with CoD 4 they did modern realism and ran with that. The key is that they stood with what they knew (realism) and what their players liked. From there the community kept growing because those players got their friends to play etc etc.
DB isn’t a CoD game. It doesn’t need CoD elements nor does it need movement retardation to try and attract them. Your focus should be on team based game players, the TF2, RtCW, WET, QW, Tribes etc. This game will be a lot more familiar to them and easier for them to switch. All of those games have excellent movement and shooting mechanics with no hiccups.
Basically, make the game for the community that is going to support it and we will get our friends to start playing, and then those friends will get their friends to start playing etc etc. With a strong community you won’t go out of business and since you’re going F2P I can’t see you going out of business. This model basically rapes your playerbase (financially for those sensitive people) and they willing accept it because they love the game and the developers that support it.