Man, phrasing in the gaming community is shocking as is, let’s not let that kind of thing spill over into these forums. People either make/take things way too personally or are just out to pick a fight.
I agree with the issue about choke points. But we’re still testing more important mechanics than overall map design and flow. Class mechanics alone are still far FAR from being balanced on the most rudimentary levels. Those mechanics could change the way we consider map-specific tactics.
If anything we need a greater concentration on objective incentives before we start analysing the potentially critical flaws in maps (though I’m not saying it’s ever too early to discuss map flow). ETQW had far more choke-free areas than the current maps, but because everyone knew where to focus their efforts it made it do-able, manageable. I’m still a supporter of the campaign based XP leveling system W:ET and ETQW had. ie, Battlesense / Firearms / Class Specific Skill unlocks that reset at the start of a new campaign. I think that did a lot to push people to play their classes properly, and thus made tactical considerations in any given map far more instinctual because your dedication to playing that class properly led to practical rewards. It also made for competitive thinking even amongst casual pub players a rewarding style of play. For those that had lazy fingers, they could at least have a chance to out-think the enemy.
I loved W:ET like crazy, but I want to play something new… something that is more challenging, tactically speaking, and open to even more possibilities. The W:ET maps were awesome, but we all reached a point where we knew all the places to place mines on every map for every type of enemy and every stage of the conflict… for both sides. Depth of tactical choice is what will make or break this game competitively.
You lads need to remember that you have a chance to help steer this game in the right direction while it is in alpha… the stage when this kind of input really does matter. Let’s leave the snide remarks and fatalistic appraisals to the Bioware and Blizzard communities.
It’s the alpha… focus on what SD are working on right now.