My (small) list of problems with redeye


(Theodoooore) #1

I finally was able to save up enough to buy my first 50k credit merc today and after considering my options (I have none of the 50k mercs) I decided to get redeye.

Right off the bat I love the damage of the M14 (Grandeur SR is too damn long of a name to constantly type) and personally do not mind the sights, I like the overall feel of the weapon and personally hold it above the dreiss.

His abilities are very balanced and do not really need a counter other than a gun and a lot of bullets (or visalli/another redeye) at times I can see how being smoked off and then picked off one by one through the smoke but like I said you can spray through easily as his health is not stupidly high.

The spotting and overall visibility with the IR Goggles is very satisfying not like the green flickery trash that is present in other popular FPS IR scopes/goggles.

Here’s where my problems start though

His loadouts leave a little to be desired as the vast majority of them are filled with filler augments like chopper try hard and pineapple juggler, augments that server almost no or a veeery niche purpose.

It is hard to tell in IR goggle mode when your smoke has dispersed, I ran into a few situations where I would throw my smoke go into goggle mode and get shot in the face instantly because somebody had blown up my spoke without me noticing.

This one is by far the biggest problem I have with RedEye;

The bloom on the M14 is way too high to the point where firing any faster than tap—tap—tap in semi-close range will stop you from hitting anything. I may be exaggerating but this is very much how it felt in game.

On the whole I feel that redeye does need very minuscule changes (to the bloom on his gun) but other than that he is a very balanced and viable merc.


(efficientCookie) #2

I feel the same way about the Grandeur, the accuracy falloff is quite bad. I would suggest using the Driess if you want something a little bit more spammy.


(watsyurdeal) #3

Hipfire could be more accurate I agree, considering the gun is meant for controlled taps on the head and not meant for spamming at all.

The recoil also could be tweaked but I think that’s a global thing to be fixed honestly, the guns need patterns, not this random kick in x or y direction.


(Theodoooore) #4

I’m not really looking for a spammy gun I just feel that the fire rate of a gun should not be limited by the bloom but should be limited by the fire rate, firing the Grandeur at full speed should definitely not be super accurate but it should not be as wildly inaccurate as it is in its current state.


(extraordinaryEmperor) #5

You can see the smoke very minutely. I think it adds to the skill of the merc in that you don’t have giant signs saying, “hey turn off your eye now, there’s no smoke”. But I do agree with the loadouts in that the perks aren’t exactly useful. I just go for the guns rather than the actual perks, no need to roll for anything else.


(Ottah) #6

I kinda wish the SR was more like the M14EBR that we know and love from other games, high damage, high accurary, extreme high rate of fire, but a very limited clipsize, mediocre reload time and small size of reserve ammo.

But SD kinda followed their own trend, making it basicly a Dreiss AR with more damage, smaller clipsize and more inaccurate when fired fast.

Its still a very decent weapon tho, prefer it over the dreiss as you just need to be accurate with it and let the damage do the rest.


(watsyurdeal) #7

Well they could in theory combine the two…but then it’d be op as fuck, so that’s off the table.

I think honestly it’s a decent gun, actually, fuck that, it’s a great gun, just not as easy to use as everything else we’re used to. It’ll take time to learn, but the rewards look promising.


(Vexed) #8

I really don’t know where I stand on the smoke visibility thing. On the one hand, it’s really important for the Redeye player to GTFO when the smoke is gone because generally the entire point is to use it where danger is. If you’re still stood in the open when your protective smokescreen has dispersed, you can and should get torn to pieces for your inattentiveness.

On the other hand, I can see that this could easily be fleshed out into one of Redeye’s main drawbacks. Getting a good feel for how long the smoke lasts, how far it reaches and how much it takes to disperse can quite easily become an example of what separates a bad Redeye from a good one, and I would quite like to see the effect that has on the game before we think about doing anything to change it.


(GregHouseMD) #9

[quote=“Theodoooore;15911”]
His loadouts leave a little to be desired as the vast majority of them are filled with filler augments like chopper try hard and pineapple juggler, augments that server almost no or a veeery niche purpose.[/quote]

I’ll grant that his augments aren’t the best, but I honestly think people need to stop obsessing over them. What augments would really work well for Red Eye anyway? I could go for Spares, sure. Focus, maybe. Better detection? I don’t know. It’s not like he needs the Double Time to function, or anything like that.

[quote=“Theodoooore;15911”]
It is hard to tell in IR goggle mode when your smoke has dispersed, I ran into a few situations where I would throw my smoke go into goggle mode and get shot in the face instantly because somebody had blown up my spoke without me noticing.[/quote]

It’s more difficult, yes, but hardly impossible. I also think this is by design; IR makes it easier to see enemies, but harder to see . . . everything else. Maintaining a balance between the two is up to you.

[quote=“Theodoooore;15911”]
The bloom on the M14 is way too high to the point where firing any faster than tap—tap—tap in semi-close range will stop you from hitting anything. I may be exaggerating but this is very much how it felt in game.[/quote]

Considering that, if you land those two shots, you could easily swap to your pistol and finish off just about any merc in the game, I think this problem is being blown out of proportion. It remains accurate for 2 - 3 shots, and that’s all you need. Moreover, it’s all you deserve; if you can’t land those, you should lose. If the Grandeur had better accuracy, there’d be no reason to take, well, anything else. Ever.


(Theodoooore) #10

[quote=“Theodoooore;15911”]I finally was able to save up enough to buy my first 50k credit merc today and after considering my options (I have none of the 50k mercs) I decided to get redeye.

Right off the bat I love the damage of the M14 (Grandeur SR is too damn long of a name to constantly type) and personally do not mind the sights, I like the overall feel of the weapon and personally hold it above the dreiss.

His abilities are very balanced and do not really need a counter other than a gun and a lot of bullets (or visalli/another redeye) at times I can see how being smoked off and then picked off one by one through the smoke but like I said you can spray through easily as his health is not stupidly high.

The spotting and overall visibility with the IR Goggles is very satisfying not like the green flickery trash that is present in other popular FPS IR scopes/goggles.

Here’s where my problems start though

His loadouts leave a little to be desired as the vast majority of them are filled with filler augments like chopper try hard and pineapple juggler, augments that server almost no or a veeery niche purpose.

It is hard to tell in IR goggle mode when your smoke has dispersed, I ran into a few situations where I would throw my smoke go into goggle mode and get shot in the face instantly because somebody had blown up my spoke without me noticing.

This one is by far the biggest problem I have with RedEye;

The bloom on the M14 is way too high to the point where firing any faster than tap—tap—tap in semi-close range will stop you from hitting anything. I may be exaggerating but this is very much how it felt in game.

On the whole I feel that redeye does need very minuscule changes (to the bloom on his gun) but other than that he is a very balanced and viable merc.[/quote]

I have just played another couple of hours and I have one last complaint, the visibility in the smoke is frankly too high, it may just be my low graphic settings but a player in the smoke is this huge white shape that does not blend in at all, for balancing you definitely should be able to see people in the smoke but just not with the degree of ease you can currently


(deerMirror) #11

[quote=“GregHouseMD;61683”]

I guess it’s because people are still adjusting to the difference between the G SR and the Dreiss AR, because really I love the G SR. I don’t know why exactly but I can aim a lot better with it then the Dreiss and well, I really like the look and feel of it over the Dreiss to be honest.

Haven’t played with the Dreiss AR too much but if I remember right it was a lot more spammy then the G SR unless the recent changes to it really pinned the ROF.