Ok, sorry that I asked you people to make a script for me, that was very lazy, sorry.
But I made a script
A long time ago.
These are the objectives =>
- Allied have to destroy a gate, Axis have to defend that gate
- Both teams must built the command post
- Allied team has to steal the Bible, Axis team has to defend it
- Allied team has to secure the Bible in the Sacrificial Pit, Axis team has to stop them.
These are the things that work in my script=>
-the command post
-game manager => the game rules (spawntime, âŚ)
-I can destroy the gate, but the objectives in the limbo menu donât work
My script =>
game_manager
{
spawn
{
// Game rules
wm_axis_respawntime 20
wm_allied_respawntime 15
wm_number_of_objectives 1
wm_set_round_timelimit 20
// Stopwatch mode defending team (0=Axis, 1=Allies)
wm_set_defending_team 0
// Winner on expiration of round timer (0=Axis, 1=Allies)
wm_setwinner 0
wm_set_main_objective 4 0
wm_set_main_objective 4 1
wm_objective_status 1 0 0
wm_objective_status 1 1 0
wm_objective_status 2 0 0
wm_objective_status 2 1 0
wm_objective_status 3 0 0
wm_objective_status 3 1 0
wm_objective_status 4 0 0
wm_objective_status 4 1 0
}
trigger objective1
{
wm_objective_status 1 1 1
wm_announce "Axis win! "
accum 2 set 1
trigger game_manager checkgame2
}
trigger_objective4
{
wm_objective_status 4 1 1
wm_announce âAllied have escaped with the Bible!â
accum 1 set 1
trigger game_manager checkgame
}
trigger checkgame
{
accum 1 abort_if_not_equal 1
wm_setwinner 1
wait 1500
wm_endround
}
trigger checkgame2
{
accum 2 abort_if_not_equal 1
wm_setwinner 0
wait 1500
wm_endround
}
trigger victory
{
wm_announce âAllies have escaped with the Bible !â
wm_objective_status 4 0 2
wm_objective_status 4 1 1
wm_setwinner 1
wait 1000
wm_endround
}
trigger compost
{
accum 2 set 1
}
// ================================================
// ============ NEUTRAL COMMAND POST ==============
// ================================================
allied_compost_built
{
spawn
{
wait 400
trigger allied_compost_built setup
constructible_class 2
}
trigger setup
{
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
}
buildstart final
{
setstate allied_compost_built_model underconstruction
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
}
built final
{
setstate allied_compost_built_model default
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
trigger allied_compost_built_model enable_allied_features
enablespeaker allies_compost_sound
}
decayed final
{
setstate allied_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
}
death
{
setstate allied_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
trigger allied_compost_built_model disable_allied_features
disablespeaker allies_compost_sound
}
}
allied_compost_built_model
{
spawn
{
wait 400
setstate allied_compost_built_model invisible
}
trigger enable_allied_features
{
setchargetimefactor 1 soldier 0.75
setchargetimefactor 1 lieutenant 0.75
setchargetimefactor 1 medic 0.75
setchargetimefactor 1 engineer 0.75
setchargetimefactor 1 covertops 0.75
sethqstatus 1 1
wm_announce "Allied Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed"
wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
wm_objective_status 2 0 2
wm_objective_status 2 1 1
}
trigger disable_allied_features
{
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
wm_announce "Axis team has destroyed the Allied Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
// *---------------------------------------------------------------------------------*
wm_objective_status 2 0 0
wm_objective_status 2 1 0
}
}
axis_compost_built
{
spawn
{
wait 400
trigger axis_compost_built setup
constructible_class 2
}
trigger setup
{
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
}
buildstart final
{
setstate axis_compost_built_model underconstruction
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
}
built final
{
setstate axis_compost_built_model default
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
trigger axis_compost_built_model enable_axis_features
enablespeaker axis_compost_sound
}
decayed final
{
setstate axis_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
}
death
{
setstate axis_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
trigger axis_compost_built_model disable_axis_features
disablespeaker axis_compost_sound
}
}
axis_compost_built_model
{
spawn
{
wait 400
setstate axis_compost_built_model invisible
}
trigger enable_axis_features
{
setchargetimefactor 0 soldier 0.75
setchargetimefactor 0 lieutenant 0.75
setchargetimefactor 0 medic 0.75
setchargetimefactor 0 engineer 0.75
setchargetimefactor 0 covertops 0.75
sethqstatus 0 1
wm_announce "Axis Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"
wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
// *---------------------------------------------------------------------------------*
wm_objective_status 3 0 1
wm_objective_status 3 1 2
}
trigger disable_axis_features
{
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
wm_announce "Allied team has destroyed the Axis Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_damaged"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
wm_objective_status 3 0 0
wm_objective_status 3 1 0
}
}
gate
{
spawn
{
wait 300
constructible_class 3
}
death
{
wm_announce "Allies have breached the gate "
}
}
bible_dropoff_toi
{
spawn
{
}
death
{
trigger game_manager victory
}
}
bible
{
trigger stolen
{
//wm_objective_status 1 1 0
wm_announce âAllied have stolen the Bible!â
wm_objective_status 3 0 2
wm_objective_status 3 1 1
wm_set_main_objective 4 0
wm_set_main_objective 4 0
}
trigger returned
{
//wm_announce "The Bible has been returned!"
wm_objective_status 4 0 0
wm_objective_status 4 1 0
wm_set_main_objective 3 0
wm_set_main_objective 3 1
}
trigger captured
{
}
game_manager
{
spawn
{
}
}
construction_script
{
spawn
{
wait 200
constructible_class 2
trigger self startup
}
buildstart final
{
}
built final
{
setstate construction_extra default
setstate construction_mg42 default
setstate const_tower invisible
// Some kind of UI pop-up to alert players
wm_announce "Allied team has built the east beach mg!"
}
decayed final
{
trigger self startup
}
death
{
trigger self startup
// Some kind of UI pop-up to alert players
wm_announce âAxis team has destroyed the east beach mg!â
}
trigger startup
{
setstate construction_extra invisible
setstate construction_mg42 invisible
setstate const_tower default
repairmg42 construction_mg42
}
}
Please tell me what I have to change to have a good working map.
These are the things I need to know for my script :???: =>
-The scriptpart for the Bible and the Pit
-Also the objective status when some1 has won the game.
Plz try to help me! 
Softwar 