My review of the new SMG-9.


(Mister__Wiggles) #21

@Amerika
Maybe it is just a placebo effect for me then. Like I said though aimpunch never seemed to effect me much before, maybe the weapon buffs and the aimpunch tweak together are what makes me feel like the k-121 is more effective, I will have to try some testing on the bloom with a friend when the maintenance ends. Maybe now im looking for the aimpuch specifically I might notice that is the cause for the sudden ‘god’ status of the k-121. I still haven’t tried all the guns out since the update, any other that are drastically better that we both haven’t named?


(Amerika) #22

[quote=“Mister__Wiggles;68886”]@Amerika
Maybe it is just a placebo effect for me then. Like I said though aimpunch never seemed to effect me much before, maybe the weapon buffs and the aimpunch tweak together are what makes me feel like the k-121 is more effective, I will have to try some testing on the bloom with a friend when the maintenance ends. Maybe now im looking for the aimpuch specifically I might notice that is the cause for the sudden ‘god’ status of the k-121. I still haven’t tried all the guns out since the update, any other that are drastically better that we both haven’t named?[/quote]

I usually adapt quickly so I noticed it when they added more but I got around it quick enough. However, literally everything changed drastically last night when I started playing. And it wasn’t just me. I’m a part of a streaming community that has a few solid players and every single one of us, without consulting others, noticed just how much the game had changed. And it wasn’t due to the weapon buffs/nerfs…it was the viewkick and aimpunch. When I play tonight I’ll be a bit more accustomed to it but it was a pretty big shock last night. Every single gun I tried felt incredibly accurate and it was pretty much entirely because you didn’t have to worry about your screen kicking as much.

I also noticed you can’t stand in the pocket and keep firing as long as I got used to in a fight as the players you are fighting are also having an easier time aiming and you can die much faster now in some situations. A few times I was cut down incredibly fast where that hasn’t been the case typically in those situations.


(Mister__Wiggles) #23

@Amerika
Yeah I noticed the TTK seems much less since the patch but never thought about it being because the AP reduction. I see alot of people using the Timik now and just destroying people in gun fights where as before you would barely see it anywhere. I usually play the defensive merc in pub games with friends so im always on a health station or getting meds from a healer so it always felt like I could just sponge damage but now that you mention it, it does feel like I can’t stay in the gun fight as long as before. Before I found it hard when you get into a gun fight with a couple of people on a healing station now it seems really easy to just keep the headshots coming and out damaging the healing. Now that you mention it the AP punch nerf does seem to have made the most difference, can’t believe I never noticed it before lol.

Edit: Did aimpunch vary on ROF or damage before?