I have genital warts…
Seriously, ive made several thread about easygen in the past, and theyve all helped a bit, but created more problems. So here i aim to get across exactly what i want out of this terrain, and any problems ive come across.
RIGHT, i have drawn an 8-bit bitmap of the area of terrain i want. It consists of a rectangle of pure black in the middle that will become the playing floor on my LMS map. This playing floor is surrounded by a ring of mountains, very much like the allied initial spawn on Siwa Oasis. This bitmap includes all of those features. All i want easygen (or even that plugin) to do is create this terrain for me, so i can continue to build (import what ive done so far) onto it. I get easygen to process the terrain and can export it into radiant no problems and it looks fine. But here is where i run across problems. First i had max lines/sides reached, so i though, no problem, reduce the number of divisions in the easygen bit and use that. Seemed to work fine, i still had a good mountain shape and i was happy. NOW im getting another error to do with MAX_MAP_VISIBILITY. I read up that this is to do with -vis (which i also dont understand yet) I read one fix is to make stuff into detail brushes, but at what cost? If i make my mountain range into detail brushes (no-one is going to be going near them, as im going to clip them and make them unreachable, what effect will that have? i mean details supposed to be for tables and chairs isnt it?
Can i take several of the brushes in my mountain and converge them into one brush?
Also, why do they have to be func_group ed out of interest?
Further more my map is only 5248*7040 big!!! Other maps are much bigger than this, and i bet they have thousands more brushes and stuff in! Ive not been able to progress in my map for about 2 weeks now, and its safe to say that thats pissing me off just a tad.
Finally, whenever i compile it with a most basic compile that works, i still cant enter limbo, i have all the start info needed, and the map coords set fine (unless they need to be a specific value above the actual max of your map? Ithought they just had to be at least 64 units beyond you map max, and have to form a perfect square.)
The only thing ive just though of is that the centre floor is made up of a good few thousand brushes, i plan on removing them and putting a single one in for the floor (before i start faffing with trenches etc) so ill go off and see if that works, whilst you guys think about helping poor old me.
Ask if you need anything clarifying, anything at all. Except about my warts!
Really REALLY hope you can find the time to help me.
Many thanks,


