My philosophy on what burst rifles are and should be


(Szakalot) #21

i stand by my idea of reducing ammo capacity/mag

http://forums.warchest.com/showthread.php/52184-feedback-burst-rifles

burst rifles:

  • burst rifles are easily the best guns in the game, high accuracy, high alpha damage, high DPS, great damage falloff stats, viable at all ranges, with a tiny weakness up close
  • balancing the weapon by DPS,RoF or recoil is very hard and place burst rifles back on the UP/OP swing

Proposed nerf - reduced magazine ammo capacity:

  • preserves the direct power level and the ‘feel’ of the burst rifles (which is good atm)
  • pushes burst rifle to a more supportive DPS, as forcing to reload in prolonged duels would be a disadvantage
  • increases the close quarters weakness as being caught on reload is more punishing up close where you cant hide/run
  • makes burst rifle the best weapon for dueling, but a but less strong in large bumrush pushes
  • accents the distinction between burstrifles and LMGs, with M4/Timik in the middle ground
  • imo ammo capcity should go down to 21 - 7 bursts

additional reasoning here:

http://forums.dirtybomb.nexon.net/di...Comment_182220


(ethicalVeneer) #22

@Jokder said:
The br and the stark are undeniably the best guns in the game. The.br being too spammy and the.stark being a headshot machine. My idea is that you reduce the damages of both guns by -1. You now may be thinking 'but that would make them just like.any other gun but my idea is that these guns should have an average body shot ttk but on headshots,because of the firerate, would be able to take down mercs quicker than other weapons. This would justify them being skill-oriented weapons not affecting the higher lvl players as much as the lower ones who can now be easily outgunned by other weapons. What do you think?