- Remove Damage Fall off from them
Why? Because shotguns already have damage modifiers for limbs and head, and the fact it uses pellets rather than a single solid shot, means that there’s no chance all of the damage will be transferred directly to the target.
It makes sense for there to simply just not be any fall off, the spread will take care of that.
- Lower the damage
Seeing as how meatshots (all pellets hit the body) are the name of the game with shotguns, I figure the best fix here, is after removing fall off to lower the damage.
This is in two parts, one is lowering the damage number itself, then there is lowering the number of pellets. If you look at the shotgun patterns, you’ll see there is a center pellet, then there are 2 others sets of pellets. These pellets form a shape, in this case, you’ll see a pentagon.
So, for shotguns that would fire a 9 pellet spread, you’d see a diamond or square, for a 13 pellet spread, it’d be a hexagon. So with that in mind, we should change the damage amounts, and change the number of pellets for each shotgun to fit their roles.
- Tighten the spread, so it’s the same for ALL shotguns.
In conjunction with number 2, if we make the spread the same for all of the shotguns, the only major differences between them would be damage, pellet count, clip size, and rate of fire.
These things combined would allow all of the shotguns to be drastically different from each other, but also allow them be buffed and changed as needed until they are viable alternatives.
What do you guys think of this approach?