As a sort of disclaimer, I want to say that I love this game and I plan to play it, but I wanted to make this post to shed some light on what I personally believe needs to be changed or updated this does not include bugs, but changes that in my eyes will benefit the game.
All damage from explosives - need to be nerfed, because currently in a Public Game as you all know, everyone just spams the " beep " out of explosives and It typically is a 1 hit- 1 kill when I feel it should only do a portion of your health depending on what Merc you’re playing considering some of these explosives cannot be avoided.
Objective favouring - I feel that it should favour the attacker in every objective, from my personal experience of playing some pick up games, I noticed that full holding on certain objectives is incredibly easy, even at matched skill levels. Such as trainyard objective 1, it is near impossible to plant the C4 and make it explode, without the 15 minute timer expiring. My reasoning for saying it should favour the attacker is because in competitive I believe it’d be more enjoyable for it to be a case of " How long can you defend for " rather than " Can you manage to attack " - this way the game keeps flowing rather than a 15 minute stalemate at a single objective. This can be accomplished by opening up the objective more or re-thinking the locations to drop the EMP off.
Healing Stations - I feel need to be nerfed I say this because in the current state of the game you are capable to just stand within the healing radius and not die in a 1v1 scenario unless you get headshotted 90% of the time. I think this can be overcome by adding in a system where if you take a single point of damage, the healing from the station will cancel and in order to receive the healing again, you must take no damage for 1 second. This way you cannot hug a healing station and win 98% of the fights.
Defibrillators - my reasoning for this is currently it is spammable to revive and I think this closes off for clutch moments in a 1v3 scenario, however I feel that it should be based on a recharge system… You can only revive one person every 2 - 3 seconds or reduce the shield the player gets upon being revived.
Molotovs - (this may be a bug I’m not 100% sure) I’ve noticed when dropping a healing station near fire… (not inside the fire graphic) the healing station will just immediately explode, even 5 yards away from the fire. My next point on molotovs that I feel should be nerfed is that upon being hit with a molotov directly, it instantly kills you on most Mercs. I don’t think a molotov should kill you if it direct hits, maybe take some substantial damage but not a kill.
Friendly/Foe indication - I think this should be added into the game to represent if a molotov on the ground or a healing station belongs to your team or the enemy. I think we have all stood in healing stations that weren’t placed by our team thinking it was ours. This can be accomplished by adding a red healing radius around the station for the red team (default is blue so thats for the blue team ofcourse) - and perhaps adding a blue or red outline to the molotov. To make it more clear to some players. This should change accordingly to what colours you set the teams in the config.
Proximity Mines - they need to be more clear to the player when placed down on the ground, because in an 8v8 or a 6v6 scenario there is so many explosions and smoke happening around that 99% of the time, they’re almost impossible to see in a closed environment, this can either be done by adding a louder beeping noise to the mine or making the outline to it thicker.
Once more before commenting please respect that this is my opinion on what should happen and by any means, I’m not bashing the game in the slightest.
(Will edit again if I feel something else should be tweaked)
Thank you.
