My new prototype map, night outpost


(Comida Japonesa) #1

my test prototype map, there will be some errors but feel free to ask on the forum so that I can improve on the next maps, in the future I will make more maps.

nightoutpost.tga (256.0 KB)

nightoutpost_cc_trans.tga (256.0 KB)

nightoutpost.pk3 (784.0 KB)


(KeMoN) #2

Congratulations on getting a prototype ready. There is always a lot involved in the end so that in itself is already great!

Two quick things I noticed are that the wheels on the truck are missing. I suppose you used misc_gamemodel for them rather than misc_model which means that you will have to include the model into your pk3 since they appear to not be in pak0.
Also you have multiple hovering objects. Especially construction crates and supply stands I noticed, but also the metal roof structure near Allied spawn.


(Comida Japonesa) #3

in fact I put the wheels on the truck, but it is out of alignment and not quite right, that is, a little further on, maybe because the editor has to drag it from line to line and this makes it very difficult to put the wheels on the truck, so you have to use the misc model instead of the misc gamemodel?