my mod


(bacon) #1

First release of my mod,it’s basically what I did when I was fooling around in the code. I’ve never looked at any Q3-based game code before so it might be a bit buggy.
This is a server-side mod.

FIXES

  • Better shuffle algorithm (thanks to pack).
  • Fixed the bug where wounded players could fly by and capture the flag.
  • Oversize server commands fix (thanks to bani/rain).
  • Akimbo weapons now can lose XP on teamkills.
  • Lower light weapon spread now at level3, not level4.
  • Engineer needs only 33% energy (the correct amount) for landmines at level3.
  • Garand can now reload mid-clip.
  • Mobile MG42 can now reload mid-clip.
  • Level0 Field Ops now uses lt charge instead of medic charge.
  • Players cannot have names with ^^ in it (thanks to Leff).
  • Smokescreen can now lose XP on teamkills.
  • Medics can use syringe and medpacks underwater.
  • Field Ops can use ammo packs underwater.

ADDITIONS

  • All players regenerate health (when crouching) upto a given amount, the default is 75 (cvars: b_regenerate, b_regRate, b_regStop).
  • Medics cannot give themselves health.
  • Headshot Mode (cvar: b_headshot).
  • Instagib Mode (cvar: b_instagib).
  • Admins can specify the number of landmines per team (cvars: b_redLandmines, b_blueLandmines).
  • Increased the medpack/ammopack throw range (cvars: b_medicThrowDist, b_foThrowDist).
  • Increased the damage done by the sniper rifles to 150HP on headshots.
  • Medics/Field Ops drop medpacks/ammopacks based on thier skill level when they die.
  • Admins can disable the use of /kill (cvar: b_nokill).
  • Level4 Covert Ops can now kill anybody from anywhere with one stab from a knife.
  • Added impact-exploding grenades (cvar: b_grenade).
  • Panzerfaust rockets are now 3/5 of their original speed.

Had to upload it to a file storage place I couldn’t get a host, I think you have to register or something to download it.
http://www.sharemation.com/baconet/baconETv0.1.zip
Forums: http://s4.invisionfree.com/baconet/


(Evic) #2

Nice additions, looks like you fixed a lot of nice things and added some well thought gameplay balancing additions. Good job.


(nUllSkillZ) #3

Sounds great. Well done.


(jamez) #4

nice work bacon, i like it how u included most of the things people were making their own mods for, implementing only that feature.
now its easier for admins as they have a ‘centralised’ server side mod with these features


(bacon) #5

Uploaded it to another host, this one you don’t need to register or anything to download from.
http://www.freewebs.com/baconet/files/baconETv0.1.zip


(ignition) #6

1 kb/s…use the space u get with ur ISP instead :slight_smile:

ignition


(J-Inaria) #7

I was going to try this mod, unfortunately you only compiled an X-86 Windows dll. I would recomend compiling for both Windows and Linux. As for suggestions I would say a CVAR for

b_rof -Rate of fire for the mp40 and Thompson
b_poison needles
b_xpsave -to save XP
b_cp -Center print admin text

If you can add those you have a winner :stuck_out_tongue:

69.31.6.24
South Bunker 40/40


(pgh) #8

Fix the soldier too. Adjust the delay time between switching from MG42 to Pistol/SMG and cancel jumping fullstop when prone with MG42 setup. Adjust some weapon pickups too… maybe allow the Soldier to pickup an Engys rifle? Mod sounds like a 50/50 ETpro thing :smiley: Still, i think ETPro already has the advantage over every other mod as its got the large fanbase and comps using it…


(Schubi) #9

Nice! Will post it @ rtcw-city.de! :wink:


(Cartman) #10

very nice I have posted it @ et-scene.de

das ich das erst jetz sehe schubi :s


(bacon) #11

I’m releasing a new version now, v0.1.1; mainly because 0.1 has a nasty bug that can crash the client on instagib when you fall or get damaged by the environment, it’s fixed in this version.

FIXES

  • Fixed the instagib bug that would crash the client on environment damage.

ADDITIONS

  • Admins/referees can print centred text (command: bcp).
  • Added sticky grenades (cvar: b_grenade = 2), causes landmines to disappear though.

http://www.freewebs.com/baconet/files/baconETv0.1.1.zip


(MADDOG) #12

Hey Bacon i sent you a PM about what i want you for. Can you pleses cheack your PM box and reply.


(J-Inaria) #13

Don’t know if you were able to compile a Linux version (I need a Linux version) But your forums seem to have an extremely low hit count. If you PM me with this mod, I can Mirror a download without restrictions.

J


(bacon) #14

I should have a linux version for the next release. Which shouldn’t be long…


(jah) #15

well…

only thing i have to suggest is that if you change the damage value of the sniper rifle then change the fire rate also for a more slower fire rate (like in rtcw would be fine)… and maybe making the weapon completly inaccurate when the scope is off (rtcw…)

that would be ultra cool imho

a new sniper sound? :o

eheh

nice ideas there i’ll be watching

cheers


(m242) #16

"- All players regenerate health (when crouching) upto a given amount, the default is 75 (cvars: b_regenerate, b_regRate, b_regStop).

  • Medics cannot give themselves health. "

If you’re trying to get rid of Rambo Medics, this is not the way to go about doing it. Having all players regenerate health is going to make the game impossible to win for the Allies, for the simple reason that while the Allies are running to the Axis defense, the Axis will all be regenerating.


(jamez) #17

true, unless new maps are made where it is even (team fortress comes to mind)


(bacon) #18

It’s no different than axis running to health cabinets, except they can’t get full health here. Admins can turn it off and use the old system if they want, or they can lower the stop rate.


(jamez) #19

also m242 dont be an idiot, he made cvars for this
if an admin wants to change them off for balance he can

if a noob clan is versing a good one the noobs could go axis for an even bigger advantage than they already have

i think bacons mod is made to customize et more, by adding new features
and since they can be turned off there is no reason to complain


(m242) #20

It’s no different than axis running to health cabinets, except they can’t get full health here.

I don’t think it’s the same thing – you’re essentially giving someone a free powerup without having to do any work or give up any position. This will magnify problems on notoriously unbalanced maps. A great example is when the Axis are pushed back into the spawn on railgun – with this mod on, it will be almost impossible for the Axis to fight their way to the depot yard, because – even though there’s no health anywhere near that point – Allied soldiers will be able to regenerate.

75hp is way, way too much for someone to regenerate to. If anything, they should regenerate to 25% of their maximum hp – just enough to keep them from getting plinked by a lucky shot, but also low enough as to force them to give up their position to hunt for health.