Here’s what I’ve added/changed in my mod so far
Tell me what you think, after the next beta test or 2 I might release it.
ProFrag v1.0 Mod
Mod Additions
-Engineers can construct things while in warmup mode.
-Global MG42 repair message is sent also displaying the team who had fixed their MG42.
-When a team has as many landmines placed as possible a global message is sent.
-When a landmine is planted it takes 5 seconds after arming for it to be able to be disarmed
-Global landmine armed message is sent also displaying the team who has planted a landmine.
-Global landmine disarmed message is sent also displaying the team who has disarmed a landmine.
-When a dynamite is planted it takes 5 seconds after arming for it to be able to be disarmed.
-Global dynamite armed message is sent also displaying the team who has planted a dynamite.
-When an engineer plants a dynamite near a team construction or objective, 3 points are deducted from their score.
-Grenades are thrown much further.
-Dynamite is thrown at a smaller distance.
New Mod Commands
pf_dynaTime ( Default = “30000” )
This command allows you to change the time at which dynamite explodes after being armed in mileseconds.
Example: Setting it to 40000 = 40 seconds
pf_foSten ( Default = “0” )
If this command is set to 1, Field Ops spawn with a Sten as a secondary sub-machine gun.
pf_solAkimbo ( Default = “0” )
If this command is set to 1, Soldiers spawn with Akimbo pistols (Colt or Luger according to their team) with no need for higher rank level.
pf_noDrop ( Default = “0” )
If this command is set to 1, no weapons will drop from the player when they die.
pf_noKill ( Default = “0” )
If this command is set to 1, a player will not be able to /kill themself through console.
If they try to a message is sent saying the use of /kill is disabled on this server.
pf_noObit ( Default = “0” )
If this command is set to 1, all player killed/death obituary messages are disabled.
:drink:
And tbh, the FieldOps with Sten either…
Bit too much firepower there…
