My Merc Suggestions


(I-Fell-Tower) #1

Gonna be honest here. Don’t wanna make a new discussion for every merc idea I come up with. From now on I’ll post all of these ideas here.


(I-Fell-Tower) #2

Name: Eden

Role: Recon

Primary Ability; Track-out Wand: Upon activation Eden takes out an Egyptian style wand. This take-out has a little duration of 0.05 seconds. When the Track-out Wand (TW) is deployed you can do two things with it. First off, by pressing your primary fire key you’ll launch a beige beam of light towards your cross-hair. This light-beam spots enemies that are caught inside it but for it to do that you have to first have the light-beam touching the enemy for a quarter second. Unfortunately (well, fortunately for balance) the enemies are detected for only 0.3s after they are not in the beam anymore. The beam can also spot enemies through walls. After you have stopped beaming you’ll have to wait 0.25s before you can switch weapons, reactivate the beam or do things like that.
The other thing you can do with the wand is to melee with it. It deploys fast and has a long melee range so it works good when finishing off enemies. It doesn’t do that much damage or attack that fast though. The last thing about the wand is that it is holstered very slowly. It takes 0.75s to put it away.

Secondary ability; Bot Arms: This is an ability that can be switched on and off like Red-eye’s IR Goggles. While it’s on you’ll have your both robotic arms pointing upwards. If you come across a ledge that the arms can reach they’ll pull you to it. If you land on the ground while you have the arms up they’ll go and grab the ground and throw you towards with impressive speed acting as a long jump that’s 20% longer than your normal one. The arms deploy in a time quite normal when it comes to weapon switching but they also holster slowly in 0.75 seconds.

HP: 70

Speed: 450

Arsenal: Eden’s default primary is the Flat-Jack SR. It allows you to move with 96% of your speed, a speed that’s far faster than with the other Sniper Rifles. It also reloads fast in 0.9 seconds. The two biggest downsides of it is that it has only 2 shots a mag and it lacks in the damage department.
She can also carry the MOA-SNPR-1 and the Grandeur.
Secondaries: Simeon (default), S&W and the Empire MP.
Melee: Cricket Bat (default), Combat Knife and the Stiletto.

About Eden: You do stupid stuff when you’re young. For Eden it was joining the Special Forces. She lost both of her arms while there and had to take robotic ones as replacements. Trying to hide her past she took a job as a kindergarten teacher. She had it well with the kids but her past came to ruin everything. Children’s parents found out about her and she was fired. Now she has taken up job in London that she thinks will be her last one.
When it comes to personality she’s little bit too over-caring, stressed out but she can also find raging enjoyment in little things.
She looks small, has a green jacket and black hair.

Uses: Eden is deadly against enemies in open areas and slow / camping ones. Finding where these enemies are is her job and dashing there with her mobility is the second one. Eden is also no joke when it comes to ranged combat with her good selection of Sniper Rifles.

Weaknesses and countering: Eden is very vulnerable. This is especially true when she’s using her abilities due to their slow holster times. If her visible light-beam hits you MOVE. It’ll take a quarter of a second for her to spot you and before that happens you wanna exit. Flank her and eliminate her when she thinks it’s good time to use her abilities.


(I-Fell-Tower) #3

A little note before I’ll go deeper to this merc idea. Thanks for all people that have enabled me to change my profile picture! A fun fact: This new picture has some of the same colors of my starting profile picture but with those colors I created my own original pixel art.
Thanks!

Name: Boss

Role: Medic

Primary Ability; Bag-attack: Upon the ability’s activation Boss takes out a little bag. While this bag’s out you can pick up enemy health deployables from the ground and also steal Phoenix’es (don’t know exactly how to write that) Healing Pulse. How this happens? With health packs and stations you just walk to them and press Primary Fire while looking at them. With the Pulse you have to go next to the enemy Phoenix and then press the Primary Fire. This kind of a steal leaves the robbed Phoenix with only the cool-down of his ability. You can carry a maximum of 3 healing items in your bag. Every time you pick up one the cool-down of the Bag-attack starts. Here’s a list of the cool-downs for each healing item picked up:
Healing Station: 20 seconds
Sawbonez’ Health Pack: 25 seconds
Spark’s Health Pack: 5 seconds
Phoenix’ Healing Pulse: 1 second / 5% of the Pulse charged
While the Bag’s on the cool-down you cannot have it active. Once it’s active again you can press you Secondary Fire to select which item to throw out out of the maximum of three you have. The health packs you throw out regularly like Sawbonez and Sparks but Aura’s Heal Station of course has changed it’s color and functionality to please your team when you drop it and the Heal Pulse Boss throws onto the ground resulting in an AoE healing blast for your team.

Secondary ability; Defibs: Check out the Dirty Bomb Wiki if you don’t know how Defibs work.

HP: 130

Speed: 390

Arsenal: Boss can carry the Remburg (default primary), Hollunds and SMG9 as his primares.
When it comes to secondaries his default is the Glock-500. This semi-automatic pistol fires slowly but hits hard. It also has 9 shots a mag and is almost completely silent due to it’s silencer.
He can also carry the Deagle and the M9.
He can also carry the Stiletto (default melee), Combat Knife and the Bat.

About Boss: Ever since London experienced the boom both CDA and Jackal troops reported seeing some big guy jumping on the rooftops without any particular reason other than looting. As time passed this guy seemed get little bit too invasive with the troops’ personal space and so he was caught. His final fate hasn’t been documented but if sources are correct he now works with the mercs due to him being one damn good one.
Boss is a little bit of a creep but he still has earned respect in his group because of being happy (and deadly) all the time. He’s ready to do pretty much anything to help his squad.

Maybe even a little bit too much…

Boss comes from Mali and has caught up some weight after leaving the poor country. He likes to wear his cap and enjoys even more when it comes to his circle glasses, motorbike jacket and his good old jeans.

Uses: Boss can shut down enemy medics. With his impressive medic health he is no stranger to danger. He comes with good weapons and is good in close-to-medium combat. If the enemy medics are proving to be strong go there and show them who’s the Boss.

Weaknesses and countering: Boss cannot heal without enemy medics’ deployables. If you see him coming collect you stuff and eliminate him. He is also quite vulnerable to snipers by being the slowest medic of the bunch. Headshot him to make him understand that he’s just a tiny bit less than he thinks he is.


(Naonna) #4

…You can already pick up enemy health packs. You just can’t steal an an aura/pheonix heal. - Also, are we really going to add magic into this game? - Besides my usual complaint that we DON’T need more spotting mercs. … last bit: bot arms… Why would you use this? a proxy has higher killing potential and about as much mobility with certain perks such as flying pig.