My map is a BSP hole


(nicknamehere) #1

Phew, finally got gtkradiant running and kicking. But now I have a problem. I followed the “first room” tutorials (from the first brush to player start, light and textures) but when I go play it, there is nothing, the only thing I seein front of my face is an empty room, completely dark, and a big BSP hole in all directions.


(DWM|Commando) #2

what type of compile did u do? if any…


(kAzmEr) #3

Use the BSP meta compiling mode, because its the most simpliest. If you want to see lights and other, you will have to use other BSP compiling type, like light, meta is for brushes and entities.


(nicknamehere) #4

Tried all the compiling options available. I guess, I did something wrong with the brushes and / or entities. What I have is 6 brushes, no leaks, 4 entities floating inside the room (one light 300 radius 300, one player start for each team and one for the spectador). Something weird, in all tutorials I see the worldspawn entity in the middle of the grid, but in here I can’t find it anywhere.

WARNING: Couldn’t find image for shader textures/NULL I think I’ve found what’s going on… IT’s happening whichever texture I use.

I get the same error when compiling from outside gtkradiant. The only thing I"m understading here is that from a strange reason, all surfaces have no textures to show in game, so… what I see in game is void.