I made a Mini ET map but > It doesn t go if I want to change the name to .pk3 file with winzip
help me please.
My MAP >HELP!!!!!!
Which files have you made for it?
If its just the bsp file, then you need to use the command:
sv_pure 0
g_gametype 2
devmap your_map
To be able to run it through the game menus you need an .arena file, do you have that?
What do you mean by âIt doesnât go if I want to change.,âŚâ are you unable to load it? Or canât ET find it?
Hi,
you must not rename your â.mapâ to â.pk3â.
You have to make a new â.zipâ file with winzip.
Then put in the â.mapâ file in this new â.zipâ file.
The â.mapâ file has to be in a certain path (I donât know this).
Then you rename the â.zipâ file (that contains the â.mapâ file) to â.pk3â.
Have you compiled your .map file into a .bsp file?
Yes that to I want to test my map but > there comes can find map/<name>.bsp :???:
then you didnât compile your map properly, can you give the compiler-log and paste it in here plz?
then you didnât compile your map properly, can you give the compiler-log and paste it in here plz?
:huh: How do I have to do that ?
do you compile your map with an extra install of q3map2 or do you use the inbuilt compiler in radiant?
do you compile your map with an extra install of q3map2 or do you use the inbuilt compiler in radiant?
I used the one inbuilt compiler in radiant >named >Q3map2: (single) BSP -meta
If your map compiles right then u will find a .bsp in your /etmain/maps directory with the same name as your saved radiant file has.
The .bsp is the file that the game uses and the .map is the file that the editor uses.
To test the map, open ET and while in the game menu bring down the console and type in the following:
/sv_pure 0
/g_gamemode 2
/devmap mapname
This opens the map in a non pure mode so that u can use all cheats and other developer stuff to check your work.
it shouldnât be there and I canât really imagine how that can happen, anyway copy whatever .bsp version you find of your map to the /maps directory
It still doesnĂ´t go < I paste it in my Etmain/maps > And I did every thing you sad but it still doesnât go.
It still doesnĂ´t go < I paste it in my Etmain/maps > And I did every thing you sad but it still doesnât go.
It works now > I changed the name > and now it goes < But now If I want to load my map there comes > Wolf_Checkpoint Script must have a name < How can I do that?
It works now > I changed the name > and now it goes < But now If I want to load my map there comes > Wolf_Checkpoint Script must have a name < How can I do that?