Hey,
Thought id post something like this as i have been playing brink fairly religiously for the last 2 days (not long i know, but long enough for me to get some feedback)
Ok I personally am really enjoying the game, very fun, like the characters, like the abilities, like the interesting take on hack objectives (with the ability to remove using engi), like the SMART system.
So on the whole very enjoyable.
My main constructive feedback i have, and the issues and parts of the game i dislike or have niggled at me are:
BIG THINGS
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[li]A few of the escort objectives are extreamly unbalanced. The main one that is very bad is the escort obj on security tower, where you have to escort some random guy called nevilov or something, most of this is fine, however at nearing the end of where you need to go, you reach the baricade you initially had to destroy. This is where it goes wrong, the main issue is where the defending teams spawn is, its simply too close, the attackers have about a 40 sec - 1 min run to get into battle, whereas the defenders get there within 15 seconds, this coupled with the effective revival system and the short respawn times means that to defend the obj the defending team have to kill the other team once a minute, whereas for the attackers to be sucessful they must kill the defending team at least twice a minute, if not much more. Coupled with this, the defending team spawn on the higher ground with cover. This usually means that unless the attackers are far far far superior (clear skill differance and much better teamwork) then the defenders can easily hold the last objective. The way i look at it, if we were to create a figure for teamwork, aim, skill, experience etc of a team with 1 being average at all, 2 being exceptional at all. I feel most objectives mean that if 1 v 1 plays its a good close game, anything could happen, if 1.5 plays 1 however, 1.5 should win, because of superior teamwor/skill/experience etc, however with a couple of brinks objectives, the one i recently experienced (for about the 8th time) is that with the tower escort mission, a 1.5 team could play a 0.7 team…do the first few obj fast, as they should as the superior side, then get stuck at the end of escort obj due to the constant waves of superiorly placed enemies. This is not right.[/li][/ul]
Medium importance:
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[li]Weapons do not feel right, something about shooting them isnt quite right, i dont know if its the lack of hitsounds, the poor spread or the need to burst fire even over middle range fights but they need some help. Smgs are fine, very nice, do what they are supposed to. AR are underpowered at range, i have learnt to controll the spread through burst fire, but really they are still far far too inacurate at any sort of range. Rifles and pistols feel ok ish, the rifles sights are horrible and the scopes are also nasty but other than that they are fine.[/li][/ul]
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[li]Not enough alternate routes for light body type, there are a few (iv been looking) but not nearly the huge multitude of routes i was expecting, making them more useful for their speed than vantage point ability.[/li][/ul]
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[li]The heavy weapons arent great, i mean youve sacrificed alot of speed, your a massive target and you only have a little more health than medium, you get some powerful guns but the majority have the most ridiculous spread. There are 3 i have tried that are actually quite decent, but that begs the question, why not just have those 3, the others seem obsolete.[/li][/ul]
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[li]Gibbing bodies is far too slow, it takes far too many bullets, and the animation for gibbing with melle takes too long.[/li][/ul]
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[li]Turrets are very very underpowered, today i walked into a room as a light with a turret facing me at the other side of the room, i started running and firing at it, it slowly turned at me, started to fire, missing most shots. In the end i disabled it and didnt even lose a pip of health…i cant help but feel that a light facing off with a turret in an open space should be a close fight.[/li][/ul]
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[li]The ridiculous number of abilities you are allowed…i can have all of the universal abilities and at least 2 or 3 from each class by the time im lvl 20. I cant help but think this is a little too much. Should be narrowed down to say 6 or 8 max, so people put some thought into it, and it affects playing style.[/li][/ul]
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[li]Server browser needs work, its slow clumsy and not very pleasing to the eye. Also fireteam system seems hidden (only found it by chance).[/li][/ul]
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[li]Challenges unlock too much. Perhaps they should unlock all the guns, i dont think everything else should be, a better system would be to have the attatchments unlocked by in game achievements, like “20k medic xp” or “come in the top 3 on the scoreboards” or “win every map once” etc.[/li][/ul]
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[li]The distinct lack of information is frustrating, saying who is best medic but not saying how much medic xp they got is frustrating, as it the kills thing. I apreciate you dont want people competing for stats, but for personal interest i feel you should implicate a similar system to the etqw scoreboard, where if you howovered over an award (e.g best medic) it told you your own personal amount, so you could see how far you were away from the top etc.[/li][/ul]
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[li]Lack of a demo function rules out comp play (although iv heard it may be implemented in the near future so fingers crossed).[/li][/ul]
Small issues
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[li]Unskippable end scenes are repetitive and annoying[/li][li]Iv never heard the word brothers so many times in my entire life.[/li][li]Customisation feels a little rigid, just 8 presets for each bodypart, mixed and matched.[/li][li]Smart system being bound to sprint can get annoying as you randomly half climb any railing your going past.[/li][li]Disguise is underpowered[/li][/ul]
And thats it 
But yea on the whole i am really enoying brink, will continue to play it for quite a while i expect, and compete in some leagues and tornys 
P.s its 4:28am, there will be many spelling mistakes and bits may not make sense, and for that i am sorry, yet not sorry enough to take 20 seconds to copy and paste it into word and spellcheck.
:stroggtapir:
