Hi, I love this game and have joined these forums to voice how I think this game should progress.
If you disagree or dislike any of my opinions, please state clearly why you feel that way as I look forward to constructive criticism of my thoughts. In my opinion my suggestions would only improve this game, making it more appealing to more people, and therefore increasing the profits of this game, which can only be a good thing.
I will first list the order of things I think should be done.
- Release Aimee. Health 90, Speed 440. Weapons - Same as Vassili. Ability - Same as Vassili.
Hear me out before you’re enraged that she is the same as Vassili, with different health and speed stastics. There is NOTHING WRONG with having similar mercs in the game, think Skyhammer / Arty.
Yes it would be great to have a fancy new gadget in the form or the 3rd eye camera, perhaps that can be on a future sniper merc.
Expanding on that thought you could have, for example a merc named Roberto with ammo packs, 420 hp and an airstrike. Or a male character with a Revivr, with more HP / less speed (than Sparks). Perhaps an Aussie chick with 110 HP / large medpacks? An English Rugby player with 150 HP / frag grenades?
The possibilities are endless. They offer no balance issues if their loadouts are well thought out, and if people don’t want duplicate mercs they don’t have to purchase them. More variety can only be a good thing if it’s not over done.
I’m not saying don’t create new, unique mercs, just more variety.
- Release Turtle. Health 120, Speed 400. Weapons - BR16, KEK 10, Remburg. Ability, Shield, Engineer.
Turtle’s above average health (for an engineer) and variety of weapons make up for his lack of speed, and passive special ability, compared to the other engineer classes.
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Complete and release both Dockyard and Gallery.
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Balance Aimee and Turtle balancing, depending on feedback / statistics.
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Dockyard and Gallery balancing, depending on feedback / statistics.
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Thunder Balance. Make model / hitbox more similar to Fragger. Reduce conc grenade cooldown to 15 seconds. HP 165.
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Performance optimisation, including a minimal setting, that sets EVERYTHING to as low as possible.
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Achievable, non purchasable trinkets. x amount of kills trinkets available in bronze, silver, gold and cobalt. End game rewards trinkets, IE doctor, available in bronze, silver, gold and cobalt. I am sure that this idea can be expanded and improved.
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Merc purchasing reward - When purchasing a merc, you receive a case for that merc that will drop 50% silver, 35% gold and 15% cobalt or something like that.