my idea to change rhino


(BananaSlug) #1

i think its simple maybe stupid but:
reduce the spread soo you could actually hit something and increase damage falloff
you might ask why:
1.he still would be bad on long ranges but more viable at short soo you could actually aim
2.headshots would be more viable, soo he would be more rewarding for better players

and i hope he will get much better cards in second edition of loadouts

tell me your thoughts


(ASTOUNDINGSHELL) #2

HAHAHHAH! oh for Gaben someone thinks RHino needs a buff oh Gaben what a good joke


(BananaSlug) #3

not a buff. change to make him good assault as fraggur now he is… meh


(Nesodos) #4

i would prefer something like a accuracy buff of 50% less cant-hit-a-thing-when-firing but a huge falloff on long ranges to compensate


(BananaSlug) #5

that is what i mean


(MTLMortis) #6

Rhino is perfectly fine as is. If you can’t hit things at short to medium range then the problem is you not the minigun.


(XavienX) #7

I’m not sure why people are having such a big problem with Rhino. Personally I’ve never been beaten down many times by any Rhino, even by experienced ones because I always catch them at a distance.


(LifeupOmega) #8

Yeah Rhino isn’t fine though. Everyone knows his Minigun is completely luck based at ranges beyond a certain point, and while that doesn’t sound bad, I’ve out damaged so many players at ranges where I shouldn’t because I got a lucky string of headshots from aiming roughly where they stand.

His entire design flaw is just how piss poor and luck dependent he is at anything beyond melee range. Honestly I’d rather an overhaul due to how blatantly awful he is - his very design forces him to be a low skill merc where any balance changes may end up throwing him into over or underpowered territory far more than other mercs. On top of that there’s pretty much zero reason to take him over Nader, Fragger, and hell, when Thunder gets buffed, probably him too.


(MTLMortis) #9

It’s supposed to be

Maybe for you. Different playstyles and maps suit different people. Nader cannot completely lock down anyone trying to repair the E.V. on Bridge. Rhino can.


(BananaSlug) #10

he is ok on comp where you have medic pocketing you but not on pubs where you are almost always alone


(Reddeadcap) #11

Pretty much this, sadly.

My idea would be to make his movement speed with his minigun revved the same as it it when it’s just being held, without the ability to sprint or jump with it equiped but with maybe some time to swap to and out of the minigun, making him capable to lead a charge, since the enemy team will right away know that he’s around with his minigun’s noise once revved and not capable to just swap out of his minigun, to his melee and and sprint out of an explosion or to just sprint out with his minigun just unrevved.


(Dieu-Sama) #12

I don’t know which servers you’re playing in, but I have absolutly no problem toping K/D on EU lvl 10+ servers with Rhino (either on defense OR attack)

I think the problem isn’t Rhino’s mecanics . . . it is you :confused:

Oh wait BananaSlug, YOU are playing in EU lvl 10+, I already frag you aplenty I remember :slight_smile:


(PleasantWheat) #13

^ #savage


(Jostabeere) #14

It’s supposed to be

Maybe for you. Different playstyles and maps suit different people. Nader cannot completely lock down anyone trying to repair the E.V. on Bridge. Rhino can.[/quote]

Can you elaborate why his minigun should be luck-based? Is there any reason for it?


(BananaSlug) #15

@Dieu-Sama soooo any tips for me?
except for hiding behind corners and crouching and bursting.


(XP_Expert) #16

well… rhino don’t need change anymore in ability.
the best hp, but the worst movment with big hitbox.
the best DPS with 1800 RPM, but the worst accuracy rate.
why did you think minigun have to need change?
imo, really necessary is nitro.
nitro’s 50% increase is so OP.
but! why should only R93 have it?
nitro have to nerf, and have to share wiht more loadout.