well its worth noting that i run at 144hz but im not keen on playing any fps on 60fps.[/quote]
What do you mean? You confuse me now. 60fps is too low for you? In which case I strongly suggest you to take some physics and anatomy lectures. Otherwise, I don’t get what you mean.[/quote]
one of those guys eh?
tell you what, you put two monitors in front of me, both playing the same game, one at 60hz and one at 144hz
ill bet all the money I have I can tell which one is which in under 3 seconds.
the difference is huge in both visual and gameplay[/quote]
If by “one of you guys” you mean these people that have some reasonable science understanding, then, I’d say yes.
We need high refresh rates with CRT television. This prevented the glittering effect below 85 fps. This glittering effect no longer exist with plasma or lcd screens.
Now you tell me you can make the difference between 60 fps and 100? Well, I seriously doubt about it, but there is only one way to confirm it and I certainly won’t make the displacement to prove since I can’t care less.
You start to see the animation effect from around 12-18 fps. At around 50 fps, a standard eye have a smooth enough signal to no longer really see lowering in luminosities. Cones and sticks work likes capacitor, increasing the number of frames acts like if you didn’t have enough time to discharge it before recharging the capacitor. Now, you ll tell me, you can never have a smooth line with capacitor, unless always charging it. Agree, but then, there is a complex mechanism coming into play, namely the brain, which get tricked.
Of course, a trained eye would see the difference a bit higher than 60 fps, but not really much.
In the end, as I said, I can’t care less. You want more fps, we ll find a way to give you more fps. That was the point right?
AMD is known to have rather unstable drivers compared to Nvidia, that’s why it was my first guess. Try as well, to cut only one video setting, one after the other, to see if there isn’t one that just overload your CPU.[/quote]
If by “trained eye” you mean, any gamer who cares, then yes it’s pretty easy to tell the difference. I’ve had my 144hz monitor shift to 60hz quite a few times and instantly I could tell. There is quite a bit of difference in how smooth animations are by comparison that you simply don’t notice unless you’re used to the higher refresh rate then go to the lower. The reason why you use a higher refresh monitor with an LCD panel is a lot different than CRT’s as you pointed out but they are valid reasons.
Yes, 60fps is smooth in regards to how our eyes perceive the world. However, there is no hard limit on how fast our eyes can see. 60fps is simply a solid baseline most people can understand and associate with smooth movement. Your eyes being limited to 60fps is a myth.
Also, that subject is only valid if we are talking about your eyes and what they can see. The difference between 60hz and 120hz in regards to how a game feels and responds is night and day. Sure, you can play just fine at 60fps but the response of the game scales quite nicely with higher FPS. Try playing at 144hz for an hour then go back to 60hz and see how well it turns out for you. Again, 60hz is the baseline for what people consider smooth controls but it’s just the baseline.
Also: