my framerate is on an all time low


(capriRocket) #1

my fps has never been this bad, i drop to 40, sometimes 30, very inconsistent and it messes up a ton of my flick shots.
chapel is the worst.

i noticed im not the only one so is this a fact across the board?

i have an i7 at 3.33ghz and a radeon R9 at 4gb vram.
havent they mentioned that they would offer lower than current lowest settings at some point? so that players wouldnt have the fiddle with potato configs after each patch?
i believe it was in a devstream roundup… @Faraleth?


(Faraleth) #2

It was, but it’s not a high priority right now :frowning: That will come later down the line when other gameplay features have been implemented.


(Izzy) #3

You have a better setup than me and I run it in ultra with 60 fps constant. Try to see if you don’t have any driver problems (especially your VC), downgrade them if needed.


(Octosquid) #4

[quote=“capriRocket;21142”]my fps has never been this bad, i drop to 40, sometimes 30, very inconsistent and it messes up a ton of my flick shots.
chapel is the worst.

i noticed im not the only one so is this a fact across the board?

i have an i7 at 3.33ghz and a radeon R9 at 4gb vram.
havent they mentioned that they would offer lower than current lowest settings at some point? so that players wouldnt have the fiddle with potato configs after each patch?
i believe it was in a devstream roundup… @Faraleth?[/quote]

Been happening to me as well. My computer is reasonable with an i5 4460 or something, radeon 380 and also 4gb of RAM. I know a lot of other people have experienced it too.


(capriRocket) #5

well its worth noting that i run at 144hz but im not keen on playing any fps on 60fps.


(Izzy) #6

well its worth noting that i run at 144hz but im not keen on playing any fps on 60fps.[/quote]

What do you mean? You confuse me now. 60fps is too low for you? In which case I strongly suggest you to take some physics and anatomy lectures. Otherwise, I don’t get what you mean.


(TheAcidpiss) #7

well its worth noting that i run at 144hz but im not keen on playing any fps on 60fps.[/quote]

What do you mean? You confuse me now. 60fps is too low for you? In which case I strongly suggest you to take some physics and anatomy lectures. Otherwise, I don’t get what you mean.[/quote]

one of those guys eh?

tell you what, you put two monitors in front of me, both playing the same game, one at 60hz and one at 144hz

ill bet all the money I have I can tell which one is which in under 3 seconds.

the difference is huge in both visual and gameplay


(Backuplight) #8

well its worth noting that i run at 144hz but im not keen on playing any fps on 60fps.[/quote]

What do you mean? You confuse me now. 60fps is too low for you? In which case I strongly suggest you to take some physics and anatomy lectures. Otherwise, I don’t get what you mean.[/quote]

I’m reasonably sure whoever came up with the “your eyes can only see 60fps” crap didn’t have a physics and human anatomy background.


(sentimentalDime) #9

SD in general need to do some serious optimization for Dirty Bomb.


(Izzy) #10

well its worth noting that i run at 144hz but im not keen on playing any fps on 60fps.[/quote]

What do you mean? You confuse me now. 60fps is too low for you? In which case I strongly suggest you to take some physics and anatomy lectures. Otherwise, I don’t get what you mean.[/quote]

one of those guys eh?

tell you what, you put two monitors in front of me, both playing the same game, one at 60hz and one at 144hz

ill bet all the money I have I can tell which one is which in under 3 seconds.

the difference is huge in both visual and gameplay[/quote]

If by “one of you guys” you mean these people that have some reasonable science understanding, then, I’d say yes.

We need high refresh rates with CRT television. This prevented the glittering effect below 85 fps. This glittering effect no longer exist with plasma or lcd screens.

Now you tell me you can make the difference between 60 fps and 100? Well, I seriously doubt about it, but there is only one way to confirm it and I certainly won’t make the displacement to prove since I can’t care less.

You start to see the animation effect from around 12-18 fps. At around 50 fps, a standard eye have a smooth enough signal to no longer really see lowering in luminosities. Cones and sticks work likes capacitor, increasing the number of frames acts like if you didn’t have enough time to discharge it before recharging the capacitor. Now, you ll tell me, you can never have a smooth line with capacitor, unless always charging it. Agree, but then, there is a complex mechanism coming into play, namely the brain, which get tricked.
Of course, a trained eye would see the difference a bit higher than 60 fps, but not really much.

In the end, as I said, I can’t care less. You want more fps, we ll find a way to give you more fps. That was the point right?

AMD is known to have rather unstable drivers compared to Nvidia, that’s why it was my first guess. Try as well, to cut only one video setting, one after the other, to see if there isn’t one that just overload your CPU.


(Amerika) #11

well its worth noting that i run at 144hz but im not keen on playing any fps on 60fps.[/quote]

What do you mean? You confuse me now. 60fps is too low for you? In which case I strongly suggest you to take some physics and anatomy lectures. Otherwise, I don’t get what you mean.[/quote]

one of those guys eh?

tell you what, you put two monitors in front of me, both playing the same game, one at 60hz and one at 144hz

ill bet all the money I have I can tell which one is which in under 3 seconds.

the difference is huge in both visual and gameplay[/quote]

If by “one of you guys” you mean these people that have some reasonable science understanding, then, I’d say yes.

We need high refresh rates with CRT television. This prevented the glittering effect below 85 fps. This glittering effect no longer exist with plasma or lcd screens.

Now you tell me you can make the difference between 60 fps and 100? Well, I seriously doubt about it, but there is only one way to confirm it and I certainly won’t make the displacement to prove since I can’t care less.

You start to see the animation effect from around 12-18 fps. At around 50 fps, a standard eye have a smooth enough signal to no longer really see lowering in luminosities. Cones and sticks work likes capacitor, increasing the number of frames acts like if you didn’t have enough time to discharge it before recharging the capacitor. Now, you ll tell me, you can never have a smooth line with capacitor, unless always charging it. Agree, but then, there is a complex mechanism coming into play, namely the brain, which get tricked.
Of course, a trained eye would see the difference a bit higher than 60 fps, but not really much.

In the end, as I said, I can’t care less. You want more fps, we ll find a way to give you more fps. That was the point right?

AMD is known to have rather unstable drivers compared to Nvidia, that’s why it was my first guess. Try as well, to cut only one video setting, one after the other, to see if there isn’t one that just overload your CPU.[/quote]

If by “trained eye” you mean, any gamer who cares, then yes it’s pretty easy to tell the difference. I’ve had my 144hz monitor shift to 60hz quite a few times and instantly I could tell. There is quite a bit of difference in how smooth animations are by comparison that you simply don’t notice unless you’re used to the higher refresh rate then go to the lower. The reason why you use a higher refresh monitor with an LCD panel is a lot different than CRT’s as you pointed out but they are valid reasons.

Yes, 60fps is smooth in regards to how our eyes perceive the world. However, there is no hard limit on how fast our eyes can see. 60fps is simply a solid baseline most people can understand and associate with smooth movement. Your eyes being limited to 60fps is a myth.

Also, that subject is only valid if we are talking about your eyes and what they can see. The difference between 60hz and 120hz in regards to how a game feels and responds is night and day. Sure, you can play just fine at 60fps but the response of the game scales quite nicely with higher FPS. Try playing at 144hz for an hour then go back to 60hz and see how well it turns out for you. Again, 60hz is the baseline for what people consider smooth controls but it’s just the baseline.

Also:


(finespunUvula) #12

well its worth noting that i run at 144hz but im not keen on playing any fps on 60fps.[/quote]

What do you mean? You confuse me now. 60fps is too low for you? In which case I strongly suggest you to take some physics and anatomy lectures. Otherwise, I don’t get what you mean.[/quote]

Here is your science lesson


(Izzy) #13

I assume you are pointing out the research on the ability to pick an event which is 1/200 ms long. That’s a whole different story and somehow is irrelevant. The eye is mostly like a camera and compute the flux (number of photon per second). Therefore, it can tell whether you have something that bright, or less bright simply by integrating over a certain amount of time.
Now, if you show something with somehow the same color, and add a short frame with different color or intensity, you will integrate that frame to, so when the brain will analyse it, it will figure out that there were something different compare to before.

The difference with video game? Simply the fact that while an image is displayed, it “stays” there, then comes the second image which will be “superposed” along the integration. This will create more of a blur sensation but not necessarily the feeling that something has changed.

Anyway, I am way too lazy to go back on the literature mentioned by this guy in the video. I haven’t check his youtube channel but I am pretty sure he hasn’t put any references for this study. And once again, I can’t care less :slight_smile:


(SiegeFace) #14

My fps seems to be improving with every update, apart from occasional stutters (think I need to reinstall again)

i5 4670k stock clock
r9 280x 3gb vram

100+fps with some minor dips to 80…

try validating you game files/disabling steam overlay as described below…

Try validating your game files perhaps?

Right Click Dirty Bomb in steam > select properties > goto local files tab > Click the verify integrity of game cache button, let it work its magic as it will scan your game files for any files that are not correct and then redownload them, something may of been screwed up after the latest patch.

also

Try disabling steam overlay

In case you do not know how to do this...

Right Click Dirty Bomb in Steam > Click Properties > And in general tab uncheck "Enable the Steam Overlay while in-game" Option

EDIT: Be warned you WILL
NOT be able to use the steam web browser, view profiles or make purchases in the dirty bomb store with it off i suggest using this method to "test" if this fixes the issue for you if you tend to do alot of these things

(LifeupOmega) #15

That must Break Your Little Heart. This game really is a Time-Bomb.