my first sky thx guys


(=ds=bart) #1

i just created my first sky .
and grass .
thx to orange and all off splash lol :clap: .
http://uk.f2.pg.photos.yahoo.com/ph/mijnendonckx/detail?.dir=/8751&.dnm=2051.jpg
thx


(]UBC[ McNite) #2

looks nice. Its dawn right?

laughed my ass off @ the bean pic :clap: :clap: :clap:


(nUllSkillZ) #3

Yeah, the sky looks very good.


(Orange) #4

Kein problem :slight_smile:
Youโ€™re welcome


(=ds=bart) #5

dunno for shure how i dith it just used simpel shader script and it workt fine.
and orange thx to for the simpel explanation one mineble grass its a bit green bud works greath.
thuse any one knows wath happend to my models .
when i run local host server my models look like this.
http://uk.f2.pg.photos.yahoo.com/ph/mijnendonckx/detail?.dir=/8751&.dnm=8f1f.jpg&.src=ph


(nUllSkillZ) #6

Are these custom textures / shaders?
Or are you using stock textures / shaders (the textures / shaders that are shipped with ET)?
For me it looks like the textures have no alpha channel.


(=ds=bart) #7

i just replaced every thing maybe thats why thy all look so bad even my.
command post have no textures .
my radiant and et had to reinstall and then my models whent .
totaly besurk tryd to fix them i do have the shader file i think .
when you download et thy come with them normaly are not .
do not know really
wierd i only have this shader .

// tree.shader
// generated by ShaderCleaner on Thu Feb  6 12:43:32 2003
// 6 total shaders

textures/tree/tree_m02dm
{
	nopicmip
	cull twosided
	surfaceparm alphashadow
	surfaceparm nomarks
	surfaceparm trans
	implicitMask -
}

textures/tree/tree_m02s
{
	nopicmip
	cull twosided
	surfaceparm alphashadow
	surfaceparm nomarks
	surfaceparm trans
	implicitMask -
}

textures/tree/tree_m07_lod
{
	nopicmip
	cull twosided
	surfaceparm alphashadow
	surfaceparm nomarks
	surfaceparm trans
	implicitMask -
}

textures/tree/tree_m08
{
	nopicmip
	cull twosided
	surfaceparm alphashadow
	surfaceparm nomarks
	surfaceparm trans
	implicitMask -
}

textures/tree/trunck3
{
	cull twosided
	surfaceparm nomarks
	{
		map textures/tree/trunck3.tga
		rgbGen identity
	}
}

textures/tree/trunck3a
{
	cull twosided
	surfaceparm nomarks
	{
		map textures/tree/trunck3a.tga
		rgbGen identity
	}
}