i just created my first sky .
and grass .
thx to orange and all off splash lol
.
http://uk.f2.pg.photos.yahoo.com/ph/mijnendonckx/detail?.dir=/8751&.dnm=2051.jpg
thx
my first sky thx guys
dunno for shure how i dith it just used simpel shader script and it workt fine.
and orange thx to for the simpel explanation one mineble grass its a bit green bud works greath.
thuse any one knows wath happend to my models .
when i run local host server my models look like this.
http://uk.f2.pg.photos.yahoo.com/ph/mijnendonckx/detail?.dir=/8751&.dnm=8f1f.jpg&.src=ph
Are these custom textures / shaders?
Or are you using stock textures / shaders (the textures / shaders that are shipped with ET)?
For me it looks like the textures have no alpha channel.
i just replaced every thing maybe thats why thy all look so bad even my.
command post have no textures .
my radiant and et had to reinstall and then my models whent .
totaly besurk tryd to fix them i do have the shader file i think .
when you download et thy come with them normaly are not .
do not know really
wierd i only have this shader .
// tree.shader
// generated by ShaderCleaner on Thu Feb 6 12:43:32 2003
// 6 total shaders
textures/tree/tree_m02dm
{
nopicmip
cull twosided
surfaceparm alphashadow
surfaceparm nomarks
surfaceparm trans
implicitMask -
}
textures/tree/tree_m02s
{
nopicmip
cull twosided
surfaceparm alphashadow
surfaceparm nomarks
surfaceparm trans
implicitMask -
}
textures/tree/tree_m07_lod
{
nopicmip
cull twosided
surfaceparm alphashadow
surfaceparm nomarks
surfaceparm trans
implicitMask -
}
textures/tree/tree_m08
{
nopicmip
cull twosided
surfaceparm alphashadow
surfaceparm nomarks
surfaceparm trans
implicitMask -
}
textures/tree/trunck3
{
cull twosided
surfaceparm nomarks
{
map textures/tree/trunck3.tga
rgbGen identity
}
}
textures/tree/trunck3a
{
cull twosided
surfaceparm nomarks
{
map textures/tree/trunck3a.tga
rgbGen identity
}
}
