What a crap game, I’m never buying this now. Screw et:qw.
My favorite Wolfy bug...
What a crap game, I’m never buying this now. Screw et:qw.[/quote]
Success!
Wait, that’s not right at all. What’s happening, Lord?

The best part is the engineer in denial. Classic. 
Oh, and you don’t owe anyone an apology for tweaking your config just so you can achieve 16 fps. My goodness, you poor man. 
A question to people who played Doom3:
- what happens if you maximize gamma/brightness in that game ? Can you see characters in deep shadow/darkness you wouldn’t be able otherwise ?
Wow, its been ages since I’ve seen Sirlin’s site. Shame he hasn’t written any more articles.
The world would be a better place if more scrubs knew they were scrubs.
I played some Doom3, expansion pack, the other day. Good game. Creepy monsters.
I did turn up the gamma, but the shadows stay dark. It is really hard to tell what is moving in the darkness.
The worst is the sounds…
HL2 has good sounds too. Remember those posion headcrabs in HL2, that gave you HP1 in one bite. Whenever I heard them I turned around, desperately, looking… “where the h… are they!”, even if I was in a battle with some other (not-so-lethal) monsters.
//L.
No, what they should do is ban multiplayer games that are so poorly designed that someone with a “poor pc” can cause lag for other players on the server. 
In game or through hardware? In game it doesn’t do much. I never cranked up the gamma through my video card but taking screenshots then adjusting the brightness/gamma it actually looks like crap when you reach the point you can see the critters you wouldn’t normally be able to (as in completely in the shadows).
Indeed. :drink:
Open the .gcf and play with some of those sounds. Fun stuff. One of the sounds those poison headcrabs make is a actually person saying “you heard what?” but it’s manipulated to be nearly unrecognizable. You can dig it out with a decent audio app (e.g. Adobe Audition), if you know how.
Also, the “normal” zombies are actually pleading for help, but it’s reversed and the sample rate is altered so you can’t understand it in-game (I’m sure there’s also a muffling effect when wearing a headcrab). :eek2:
There’s actually a minor internet legend surrounding a file called citadel_ambient_scream_loop1.wav, which is also backwards. Some people think it might be a recording of a murder. I’d guess it’s just a sample from a prison documentary or something.