My Dirty Bomb Merc Experiences P1 (Simply my opinion)


(measurelessOdyssey) #1

(On my Team.) Arty - In all honesty, I really like Arty. He’s like a light weight Skyhammer. (Same stats, just a smaller hit-box.) His weapons I think fit him nicely in Mid-Long ranges and has appropriate damage ratios. I only fear that his [Q] may be weaker than Skyhammers by a vast amount. The damage ratio is on it is fine but, its lack of accessibility is what kills it on maps like Underground. (Which I understand is a weak point for both sides and that they are better on EV maps.) It’s fairly difficult to use as well. Compared to a throw and run ability like Skyhammers. (Can be used as a low damage grenade.) His ammo packs are just ammo packs, standard support.

Aura - Solid. She is a balanced medic that can turn teamfights around with her healing station and can quickly revive allies as long as she isn’t out in the open. She dies fast but, with her shotgun can quickly bring down larger foes. I would say she is fairly balanced and always good on a team.

BushWhacker - A fairly fun and balanced Merc. His weapon of choice fits him well and his health is also balanced. His turrets don’t do much damage at all. Which may I add is a good thing. With his fire-rate and accuracy this thing serves its defensive purpose fairly well without having to mow down wave after wave of enemies. It’s fairly tanky and can be used in a number of places. All his stats are fairly well-rounded making him a very good overall OBJ. Merc.

Fletcher - My honest opinion is that he’s just good. He isn’t overpowered or under powered. His stats are all very average making him a very well rounded Merc. His explosives can make for well timed, setup, and executed traps…or horrible ones that end in failure… But quite frankly he’s as good as you use him in a very literal sense. His bombs don’t even do abnormally high damage, to the point you can survive them if you play your cards right. No ammo, no healing, just traps. It makes him an amazing OBJ. Merc.

Fragger - Along with the Phantom he isn’t exactly a team oriented Merc. He can’t eat bullets for teammates but, has enough sustain to survive by himself. He has high damage but, not enough to drop an enemy instantly. His nades are the nicest part about his being able to clear rooms before entering and using them to escape even. I don’t mind him because he’s possible to beat and has the ability to protect OBJs. but, not much else.

(On my Team.) Kira - She’s as pure offensive as it gets. High move speed, high damage, and good support skills. Her ammo station is extremely useful for the bunking types like Skyhammer (has ammo but, y’know…) and Fragger. Her laser is extremely amazing as well as hard to use making it worthwhile to people that master her. She could be considered OP in some hands and UP in others. Just a character that should stay as is or be changed so that everyone can use her to her 100%.

Nader - She’s a blast to play…I got that out of the way. She’s the very definition of fast and furious gameplay. Causing havoc wherever she goes and disorienting enemies. Her weapons are standard run and gun with no abnormal ability’s to them. Her [Q] is powerful and effective at long distances and causing panic to you and the enemy at close range. Her grenades are timed a very good amount so that the enemy won’t easily escape you but, can leave you empty handed and dead from a rush attack. Which brings me to the worried part. Her martyrdom. Although, it feels like the “anti-phantom” ability of choice it leaves very little option of CQC. Making it hard to finish her off and can kill a whole team if used in a small room. Things like this ability are hard to even balance. Either you kill her at close range and die or fight her at long range and get torn apart by her [Q]. Doesn’t leave you much room for error with her and gives almost too big of a cushion for her.

Phantom - Not sure what to think about Phantom. On one side he’s a lone wolf, not good at OBJ., can’t hurt EV’s much, and isn’t exactly a team player. On the other-side he’s a Tanky, heavy hitting, fast moving, hard to see ninja that does what he wants. If he’s within striking distance no amount of bullets will save your buttocks from “Sword x Butt” fan-fiction. I suppose his lack of support and OBJ. play balances his combat/health stats but, I’m afraid that he may be so dominant in combat that it almost acts as support. Less enemies = Less danger for supports. I’m not saying “NERF NERF NERF” or “He’s OP pls remove” I just think he needs a rework. Something that keeps him dominant but, not keeping the game one sided. Also, he has a gun along with a two-hit sword giving him range as well. He just scares me. :’( He also gets a force field. :#


(measurelessOdyssey) #2

Proxy - The reason why there’s still world hunger… Okay, maybe a little exaggerated. To be frank, I hate her… I hate playing as, I hate fighting, and I hate teammates that are Proxy. Is she OP? No actually. Just really damn annoying. She does her job as an engineer making OBJ. hard to defend and attack. (<— That’s good.) No, the part that I can’t stand about her is her Speed + Proxy Mines. Enter laugh track Yes, we get the joke. So, why does somebody get a mine that pretty much ignores what Fletcher is all about? Her mines are more powerful, longer ranged, and don’t have to be self-detonated. She’s also fast, has the same/similar kit as Fletcher, and has vastly superior OBJ. skills. It’s not that I hate her for HER but, I hate her for her mines. Confused yet? Good. She’s Fletcher but, better. (She takes more damage but, you can’t damage what you can’t hit.)

Rhino - I love this tub of lard. This bullet sponge. This… TF2 Heavy. It’s hard not to smile when you have one on your team. He does his job and he does it well. His lack of distance shooting and slow movements are a good enough handicap for his high damage/health. If we’re honest his ability being virtually his default gun is perfect. It makes him well balanced in his job and only his job. He can defend allies and choke points but, can’t take on too many enemies. You can’t 1v1 unless you’re Vassili and very far away. (<— Which is good!) I would say he sits right where he should.

SawBonez - He’s a very…interesting Merc. He’s virtually Sparks and Aura combined. (To a degree.) He is just a little more tanky and has average combat skills. His weapon set is appropriate for him and he doesn’t excel at anything but, is always a solid choice. He’s better at reviving/healing in pressured situations with something like a Rhino or Fragger eating bullets for him. He’s good. Just good. Pretty good. Lets just say he’s average…

Skyhammer - Virtually what I said for Arty but, the opposite. He’s a bigger target, still the same stats, his weapons are better in a close to mid range combat, and has a larger more destructive [Q]. He has his ammo which is always nice as a support. Like I said his [Q] just feels more effective in more situations than Arty’s. With the same stats and secondary ability whats the defining difference?

(On my Team.) Sparks - Can’t tell if OP or UP. She has amazing movement speed and is obviously good at supporting teammates. I disagree with her combat ability due to her weapon set which can sometimes be more combat heavy combined with her speed. She can heal allies and revive from a distance (also counts as a weapon.) which is pretty damn solid. At the same time she dies very easy, can’t do OBJs. and rarely wins gunfights with anybody above Skyhammer/Arty. (<— Which is where she should be.) She is just a really really really good medic.

Vassili - I think he’s used wrong a lot. People say he has no team support but, his [Q] is nothing but support. Most will use it at doorways or areas covering their own backsides. Which isn’t wrong but, just not supportive. They can be thrown pretty far for ally support or clearing rooms before entering can help your team a lot, and the sniper being able to tag enemies makes him super useful for team-play. His weapons I think have a good damage output and are powerful in the right hands. (Not mine…) I would say Vassili is in a good spot but, people need to learn their play-styles with him and formulate a strategy of the map with them.

I think this game has so much potential behind it and could honestly be something quite amazing in the future.

(If you like my opinions then I’ll be doing a map analyze as well.)